private void InitializeLocalPlayerState() { ILocalNitroxPlayer localPlayer = NitroxServiceLocator.LocateService <ILocalNitroxPlayer>(); PlayerModelDirector playerModelDirector = new PlayerModelDirector(localPlayer); playerModelDirector .AddDiveSuit(); playerModelDirector.Construct(); }
public void Create(string playerId, string playerName, PlayerSettings playerSettings) { if (playersById.ContainsKey(playerId)) { throw new Exception("The playerId has already been used."); } RemotePlayer player = new RemotePlayer(playerId, playerName, playerSettings); PlayerModelDirector playerModelDirector = new PlayerModelDirector(player); playerModelDirector .AddPing() .AddDiveSuit(); playerModelDirector.Construct(); playersById.Add(playerId, player); }
public void Create(PlayerContext playerContext) { Validate.NotNull(playerContext); if (playersById.ContainsKey(playerContext.PlayerId)) { throw new Exception("The playerId has already been used."); } GameObject remotePlayerBody = CloneLocalPlayerBodyPrototype(); RemotePlayer player = new RemotePlayer(remotePlayerBody, playerContext); PlayerModelDirector playerModelDirector = new PlayerModelDirector(player); playerModelDirector .AddPing() .AddDiveSuit(); playerModelDirector.Construct(); playersById.Add(player.PlayerId, player); }