void Start() { model.IsTurn .Subscribe(_ => view.ChangeDirection()); view.IsTurn .Subscribe(a => { model.IsTurn.Value = a; Debug.Log(a); }); view.coinCount .Subscribe(b => { model.coinCount.Value = b; Debug.Log("コインの数は" + b); }); view.playerHP .Subscribe(c => { model.playerHP.Value = c; Debug.Log("HPは" + c); model.CalcPlayerHP(); }); this.UpdateAsObservable() .Where(_ => Input.GetKey(model.MOVELEFT_KEY)) .Subscribe(_ => { view.Move(model.speed * -1); model.ChangeDirection(false); }); this.UpdateAsObservable() .Where(_ => Input.GetKey(model.MOVERIGHT_KEY)) .Subscribe(_ => { view.Move(model.speed); model.ChangeDirection(true); }); this.UpdateAsObservable() .Where(_ => Input.GetKeyUp(model.MOVELEFT_KEY) || Input.GetKeyUp(model.MOVERIGHT_KEY)) .Subscribe(_ => { view.MoveStop(); }); this.UpdateAsObservable() .Where(_ => Input.GetKeyDown(model.JUMP_KEY)) .Subscribe(_ => { Debug.Log("JUMP"); view.Junp(); }); this.UpdateAsObservable() .Where(_ => Input.GetKey(model.THROWSWORD_KEY)) .Subscribe(_ => { view.ThrowSword(); }); }