protected override void ApplyEffect(PlayerMobile pm)
        {
            pm.AddResistanceMod(new ResistanceMod(ResistanceType.Cold, -5));
            pm.AddResistanceMod(new ResistanceMod(ResistanceType.Fire, -5));

            pm.AddResistanceMod(new ResistanceMod(ResistanceType.Physical, 30));

            base.ApplyEffect(pm);
        }