public override void _Ready() { instance = this; cameraBase = GetNode <Spatial>(CameraBasePath); cameraRot = cameraBase.GetNode <Spatial>("CameraRot"); camera = cameraRot.GetNode <Spatial>("Camera"); playerCamera = new PlayerCamera(); animTree = mesh.FindNode("AnimationTree", true, false) as AnimationTree; PlayerEquip.ResetEquipables(); using (Packet packet = new Packet((int)ClientPackets.playerInstancedSignal)) { packet.Write(Client.instance.getCID()); packet.Write(Client.instance.getSessionId()); Client.SendTCPData(packet); } }
public void Spawn() { string raceName = Enum.GetName(typeof(PLAYER_RACES), race).ToString().ToLower(); string sexName = Enum.GetName(typeof(PLAYER_SEXES), sex).ToString().ToLower(); PackedScene playerMeshResource = (PackedScene)ResourceLoader.Load($"res://prefabs/3d/characters/player/{raceName}/{sexName}/{sexName}.tscn"); mesh = playerMeshResource.Instance() as PlayerMesh; CallDeferred("add_child", mesh); animTree = mesh.FindNode("AnimationTree", true, false) as AnimationTree; orientation = mesh.GlobalTransform; orientation.origin = new Vector3(); Transform current = Transform; current.origin.x = position.x; current.origin.y = position.y; current.origin.z = position.z; Transform = current; }