public static void ProcessInteractionMenu(Client client, string itemvalue)
        {
            if (!client.hasData("player"))
            {
                return;
            }
            Player player      = client.getData("player");
            Player otherPlayer = null;

            PlayerMenuService.CloseMenu(client);
            switch (itemvalue)
            {
            case "reviveplayer":
                otherPlayer = CharacterService.CharacterService.GetNextPlayerInNearOfPlayer(player);
                if (otherPlayer != null)
                {
                    RevivePlayer(otherPlayer.Character.Player);
                }
                break;

            case "healplayer":
                otherPlayer = CharacterService.CharacterService.GetNextPlayerInNearOfPlayer(player);
                if (otherPlayer != null)
                {
                    otherPlayer.Character.Player.health = 100;
                }
                break;
            }
        }