public static void ProcessInteractionMenu(Client client, string itemvalue) { if (!client.hasData("player")) { return; } Player player = client.getData("player"); Player otherPlayer = null; PlayerMenuService.CloseMenu(client); switch (itemvalue) { case "reviveplayer": otherPlayer = CharacterService.CharacterService.GetNextPlayerInNearOfPlayer(player); if (otherPlayer != null) { RevivePlayer(otherPlayer.Character.Player); } break; case "healplayer": otherPlayer = CharacterService.CharacterService.GetNextPlayerInNearOfPlayer(player); if (otherPlayer != null) { otherPlayer.Character.Player.health = 100; } break; } }