public async Task OnMessage(LobbyServerConnection connection, object requestData) { var response = new PlayerMatchDataResponse() { MatchData = new List <PersistedCharacterMatchData>(), ResponseId = ((PlayerMatchDataRequest)requestData).RequestId }; await connection.SendMessage(response); }
public void HandlePlayerMatchDataRequest(PlayerMatchDataRequest request) { PlayerMatchDataResponse response = new PlayerMatchDataResponse() { MatchData = new List <EvoS.Framework.Network.Static.PersistedCharacterMatchData>(), ResponseId = request.RequestId }; Send(response); }