public void HandlePlayerMatchDataRequest(PlayerMatchDataRequest request) { PlayerMatchDataResponse response = new PlayerMatchDataResponse() { MatchData = new List <EvoS.Framework.Network.Static.PersistedCharacterMatchData>(), ResponseId = request.RequestId }; Send(response); }
public async static Task OnPlayerMatchData(LobbyServerConnection client, PlayerMatchDataRequest request) { await new PlayerMatchDataRequestHandler().OnMessage(client, request); }