void OnMouseSensInputChanged() { if (sensInput.text.Length > 5) { sensInput.text = sensInput.text.Substring(0, 5); } if (float.TryParse(sensInput.text, out float sens)) { if (sens > sensSlider.maxValue) { sens = sensSlider.maxValue; } if (sens < sensSlider.minValue) { sens = sensSlider.minValue; } sensSlider.value = sens; } else { sensInput.text = 0.5f.ToString(); } playerLook.changeMouseSens(sensSlider.value); }