public static PlayerData LoadData() { PlayerLogicBehaviour player = PlayerLogicBehaviour.Instance; int hitpoints = PlayerPrefs.GetInt("hitpoints", player.hitpointsDefaultValue); int bombsCapacity = PlayerPrefs.GetInt("bombsCapacity", player.bombsCapacityDefaultValue); int explosionRange = PlayerPrefs.GetInt("explosionRange", player.explosionRangeDefaultValue); int explosionDamage = PlayerPrefs.GetInt("explosionDamage", player.explosionDamageDefaultValue); PlayerData data = new PlayerData() { Hitpoints = hitpoints, BombsCapacity = bombsCapacity, ExplosionRange = explosionRange, ExplosionDamage = explosionDamage, }; return(data); }
private void Update() { player = PlayerLogicBehaviour.Instance; if (player) { hitpointsIndicatorText.SetText(player.Hitpoints.ToString()); if (player.Hitpoints == 1) { hitpointsIndicatorText.color = criticalHitpointsValueTextColor; } else { hitpointsIndicatorText.color = Color.white; } bombsCapacityIndicatorText.SetText(player.BombsCapacity.ToString()); explosionRangeIndicatorText.SetText(player.ExplosionRange.ToString()); explosionDamageIndicatorText.SetText(player.ExplosionDamage.ToString()); speedIndicatorText.SetText(player.Speed.ToString()); } }
protected override void OnCantMove <T>(T component) { PlayerLogicBehaviour player = component as PlayerLogicBehaviour; enemyLogic.HitPlayer(player); }