// Use this for initialization void Start() { PlayerPrefs.SetInt("sessionBookmark", 1); combatInProgress = true; //PlayerPrefs.DeleteAll(); //levelLoader.techBonus = { 0,0,0,0}; phaseID = 0; playerLoader.initializeParty(); List <Chara> tempList = playerLoader.GetPlayerCharacters(); foreach (Chara chara in tempList) { allChara.Add(chara); } for (int i = 0; i < 5; i++) { ActiveEnemy.Add(transform.GetChild(i).gameObject); } foreach (GameObject go in ActiveEnemy) { EnemyChara echara = go.GetComponent <EnemyChara>(); echara.chara.Initialize(); echara.chara.isEnemy = true; allChara.Add(echara.chara); } LoadEnemy(); UpdateHPUI(); Combat(); VictoryCheck(); }
// Use this for initialization void Start() { pl.initializeParty(); party = pl.GetParty(); for (int i = 0; i < 3; i++) { spText[i].text = "SP: " + party[i].spCount.ToString(); charIcon[i].sprite = party[i].chara.sprite; } ViewSkillDetails(0); }