public async Task <Item> DeleteItem(Guid playerId, Guid itemId) { PlayerListHolder players = await ReadFile(); Item itemToRemove = new Item(); for (int i = 0; i < players.playerList.Count; i++) { if (players.playerList[i].Id == playerId) { for (int j = 0; j < players.playerList[i].itemList.Count; j++) { if (players.playerList[i].itemList[j].itemId == itemId) { itemToRemove = players.playerList[i].itemList[j]; players.playerList[i].itemList.RemoveAt(j); File.WriteAllText("game-dev.txt", JsonConvert.SerializeObject(players)); return(itemToRemove); } } } } return(null); }
public async Task <Player> Create(Player player) { PlayerListHolder players = await ReadFile(); players.playerList.Add(player); File.WriteAllText("game-dev.txt", JsonConvert.SerializeObject(players)); return(player); }
public async Task <PlayerListHolder> ReadFile() { var players = new PlayerListHolder(); string json = await File.ReadAllTextAsync("game-dev.txt"); if (File.ReadAllText("game-dev.txt").Length != 0) { return(JsonConvert.DeserializeObject <PlayerListHolder>(json)); } return(players); }
public async Task <List <Player> > Sorting() { PlayerListHolder players = await ReadFile(); // var filters = Builders<Player>.Filter.Gte(players => players.Level, 19) & Builders<Player>.Filter.Lte(players => players.Level, 30); // var players = await ReadFile.Find(filter).ToListAsync(); return(null); // return players.ToArray(); }
public async Task <Item[]> GetAllItems(Guid playerId) { PlayerListHolder players = await ReadFile(); for (int i = 0; i < players.listOfPlayers.Count; i++) { if (players.listOfPlayers[i].Id == playerId) { return(players.listOfPlayers[i].itemList.ToArray()); } } return(null); }
public async Task <Player> Get(Guid id) { PlayerListHolder players = await ReadFile(); Player playerToGet = new Player(); foreach (Player player in players.listOfPlayers) { if (player.Id == id) { playerToGet = player; return(playerToGet); } } return(null); }
public async Task <Player> Modify(Guid id, ModifiedPlayer player) { PlayerListHolder players = await ReadFile(); Player playerToModify = new Player(); foreach (Player oldplayer in players.listOfPlayers) { if (oldplayer.Id == id) { oldplayer.Score = player.Score; playerToModify = oldplayer; File.WriteAllText("game-dev.txt", JsonConvert.SerializeObject(players)); } } return(playerToModify); }
public async Task <Player> Get(Guid id) { PlayerListHolder players = await ReadFile(); Player getPlayer = new Player(); foreach (Player player in players.playerList) { if (player.Id == id) { getPlayer = player; return(getPlayer); } } return(null); }
public async Task <Player> Delete(Guid id) { PlayerListHolder players = await ReadFile(); Player playerToDelete = new Player(); for (int i = 0; i < players.listOfPlayers.Count; i++) { if (players.listOfPlayers[i].Id == id) { playerToDelete = players.listOfPlayers[i]; players.listOfPlayers.RemoveAt(i); File.WriteAllText("game-dev.txt", JsonConvert.SerializeObject(players)); return(playerToDelete); } } return(null); }
public async Task <Item> UpdateItem(Guid playerId, Guid itemId, ModifiedItem item) { PlayerListHolder players = await ReadFile(); for (int i = 0; i < players.listOfPlayers.Count; i++) { if (players.listOfPlayers[i].Id == playerId) { for (int j = 0; j < players.listOfPlayers[i].itemList.Count; j++) { if (players.listOfPlayers[i].itemList[j].itemId == itemId) { players.listOfPlayers[i].itemList[j].level = item.level; // tässä nyt on päätetty että updateitemilla muutetaan itemin leveliä File.WriteAllText("game-dev.txt", JsonConvert.SerializeObject(players)); return(players.listOfPlayers[i].itemList[j]); } } } } return(null); }
public async Task <Item> CreateItem(Guid playerId, Item item) { PlayerListHolder players = await ReadFile(); Player playerToGetItem = new Player(); for (int i = 0; i < players.listOfPlayers.Count; i++) { if (players.listOfPlayers[i].Id == playerId) { playerToGetItem = players.listOfPlayers[i]; } } if (playerToGetItem.itemList == null) { playerToGetItem.itemList = new List <Item>(); } playerToGetItem.itemList.Add(item); File.WriteAllText("game-dev.txt", JsonConvert.SerializeObject(players)); return(item); }
public async Task <Item> GetItem(Guid playerId, Guid itemId) { PlayerListHolder players = await ReadFile(); Item itemToGet = new Item(); for (int i = 0; i < players.listOfPlayers.Count; i++) { if (players.listOfPlayers[i].Id == playerId) { for (int j = 0; j < players.listOfPlayers[i].itemList.Count; j++) { if (players.listOfPlayers[i].itemList[j].itemId == itemId) { itemToGet = players.listOfPlayers[i].itemList[j]; return(itemToGet); } } } } return(null); }
public async Task <Item> UpdateItem(Guid playerId, Guid itemId, ModifiedItem item) { PlayerListHolder players = await ReadFile(); for (int i = 0; i < players.playerList.Count; i++) { if (players.playerList[i].Id == playerId) { for (int j = 0; j < players.playerList[i].itemList.Count; j++) { if (players.playerList[i].itemList[j].itemId == itemId) { players.playerList[i].itemList[j].level = item.Level; File.WriteAllText("game-dev.txt", JsonConvert.SerializeObject(players)); return(players.playerList[i].itemList[j]); } } } } return(null); }
public async Task <Player> PopAndIncrement(Guid playerId, Guid itemId, int score) { PlayerListHolder players = await ReadFile(); return(null); }
public async Task <List <Player> > SubDoc(ItemType itemType) { PlayerListHolder players = await ReadFile(); return(null); }
public async Task <Player> SelectorMatching(string playerName) { PlayerListHolder players = await ReadFile(); return(null); }
public async Task <List <Player> > Ranges(int points) { PlayerListHolder players = await ReadFile(); return(null); }
public async Task <Player[]> GetAll() { PlayerListHolder players = await ReadFile(); return(players.playerList.ToArray()); }