// GetComponentFunction // Mainly use for Get Component void GetComponentFunction() { if (_anim == null) { _anim = GetComponentInChildren <Animator>(); } if (_capsuleCollider == null) { _capsuleCollider = GetComponent <CapsuleCollider>(); } if (_rgbd == null) { _rgbd = GetComponent <Rigidbody>(); } if (_playerLifeState == null) { _playerLifeState = GetComponent <PlayerLifeStatement>(); } if (_PlayerDeadEffect == null) { Debug.Log("Please Add The Effect to the Object"); } }
// Name : AvoidNullProblem // Method : This Function mainly is use for defend Avoid Null Problem void AvoidNullProblem() { if (_INSTANCE == null) { _INSTANCE = this; } _PlayerCtrl = GetComponent <PlayerCtrl>(); }
// GetComponentFunction // Mainly used for Get the Component void GetComponentFunction() { if (_PlayerAnim == null) { _PlayerAnim = GameObject.FindGameObjectWithTag("PlayerAnimation").GetComponent <Animator>(); } if (_PlayerLifeCtrl == null) { _PlayerLifeCtrl = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerLifeStatement>(); } if (_PlayerCtrl == null) { _PlayerCtrl = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCtrl>(); } }
void AvoidNullProb() { if (_spm2 == null) { Debug.Log("That's something You need to added "); } if (_gm2 == null) { Debug.Log("That's something you need to added"); } if (_Player == null) { Debug.Log("That's something you need to added "); } if (_GiveUPanel == null) { Debug.Log("That 's something you need to added "); } if (_BoxSetActiveAsTrue == null) { Debug.Log("That 's something You need to added "); } if (_playerCtrl == null) { _playerCtrl = _Player.GetComponent <PlayerCtrl>(); } if (_PlayerAnim == null) { _PlayerAnim = _Player.GetComponentInChildren <Animator>(); } if (_PlayerLifeStatemen == null) { _PlayerLifeStatemen = _Player.GetComponent <PlayerLifeStatement>(); } if (_Npc == null) { Debug.Log("That's Something You need to added"); } }
void AvoidNullProblem() { if (_INSTANCE == null) { _INSTANCE = this; } if (_player == null) { GameObject.FindGameObjectWithTag("Player"); } if (_playerCtrl == null) { _playerCtrl = _player.GetComponent <PlayerCtrl>(); } if (_ClearPanelAnimation == null) { _ClearPanelAnimation = _ClrPanel.GetComponent <RectTransform>(); } if (_TxtAnimation == null) { _TxtAnimation = _Txt.GetComponent <RectTransform>(); } if (_txtAnimator == null) { _txtAnimator = _Txt.GetComponent <Animator>(); } if (_BtnRestartAnimator == null) { _BtnRestartAnimator = _BtnRestart.GetComponent <Animator>(); } if (_BtnrestartTxtAnimator == null) { _BtnrestartTxtAnimator = _BtnRestart.GetComponent <Animator>(); } if (_BtnQuitAnimator == null) { _BtnQuitAnimator = _BtnQuit.GetComponent <Animator>(); } if (_BtnQuitTxtAnimator == null) { _BtnQuitTxtAnimator = _BtnQuitTxt.GetComponent <Animator>(); } if (_BtnQuitAnimation == null) { _BtnQuitAnimation = _BtnQuit.GetComponent <RectTransform>(); } if (_BtnRestartAnimation == null) { _BtnRestartAnimation = _BtnRestart.GetComponent <RectTransform>(); } if (_txtAnimatorGameOver == null) { _txtAnimatorGameOver = _GameOverTxt.GetComponent <Animator>(); } if (_TxtAnimationGameOver == null) { _TxtAnimationGameOver = _GameOverTxt.GetComponent <RectTransform>(); } if (_txtAnimatorWantToTryAgn == null) { _txtAnimatorWantToTryAgn = _WantTotryAgainTxt.GetComponent <Animator>(); } if (_TxtAnimationWantToTryAgn == null) { _TxtAnimationWantToTryAgn = _WantTotryAgainTxt.GetComponent <RectTransform>(); } if (_BtnRestartAnimatorgGameOver == null) { _BtnRestartAnimatorgGameOver = _BtnRestartGameOver.GetComponent <Animator>(); } if (_BtnQuitAnimatorGameQuit == null) { _BtnQuitAnimatorGameQuit = _BtnQuitGameOver.GetComponent <Animator>(); } if (_BtnRestartTxtAnimatorGameOver == null) { _BtnRestartTxtAnimatorGameOver = _BtnRestartTxtGameOver.GetComponent <Animator>(); } if (_BtnQuitTxtAnimatorGameOver == null) { _BtnQuitTxtAnimatorGameOver = _BtnQuitTxtGameOver.GetComponent <Animator>(); } if (_BtnPauseAnimator == null) { _BtnPauseAnimator = _PauseBtnGameObject.GetComponent <Animator>(); } if (_bossScript == null) { _bossScript = _BossActiveTime.GetComponent <BOSSScript>(); } if (_StartingPanel == null) { Debug.Log("That's something You need to Add Before "); } if (_StartingPanelAnim == null) { _StartingPanelAnim = _StartingPanel.GetComponent <Animator>(); } if (_StartingTxt == null) { Debug.Log("That's something You need to Add"); } if (_StartingTxtAnim == null) { _StartingTxtAnim = _StartingTxt.GetComponent <Animator>(); } if (_RedLines == null) { Debug.Log("That's Something You need To Added Which is the Red Lines Color"); } if (_SubCameras == null) { Debug.Log("That's Something You need To Added Which is Sub Camera "); } if (_PrefectTxtAnimator == null) { _PrefectTxtAnimator = _PrefectTxt.GetComponent <Animator>(); } if (_PlayerLifeStatement == null) { _PlayerLifeStatement = _player.GetComponent <PlayerLifeStatement>(); } }
// This Function is used for Avoid Null Problem void AvoidNullProb() { if (_ClearObject == null) { _ClearObject = _GameClearObject.GetComponent <GameClearObject>(); } if (_playerLife == null) { _playerLife = _Player.GetComponent <PlayerLifeStatement>(); } if (_PauseBtn == null) { Debug.LogWarning("Please Add the Pause Button"); } if (_PauseAnim == null) { _PauseAnim = _PauseBtn.GetComponent <Animator>(); } if (_LifeSlider == null) { Debug.Log("That is something strange ?"); } if (_LifeSliderAnim == null) { _LifeSliderAnim = _LifeSlider.GetComponent <Animator>(); } if (_TeachingThePosition == null) { Debug.LogError("Please Added Some Object To this"); } if (_EachTenAnim == null) { _EachTenAnim = _EachTenObject.GetComponent <Animator>(); } if (_EachTwentyAnimator == null) { _EachTwentyAnimator = _EachTwentyObject.GetComponent <Animator>(); } if (_EachThirdtyAnimator == null) { _EachThirdtyAnimator = _EachThirtyObject.GetComponent <Animator>(); } if (_EachFourtyAnimator == null) { _EachFourtyAnimator = _EachFourtyObject.GetComponent <Animator>(); } if (_EachFiftyAnimator == null) { _EachFiftyAnimator = _EachFiftyObject.GetComponent <Animator>(); } if (_TipsDo == null) { Debug.Log("Please Drap the TipDO In This Script"); } if (_KillEnemyCountDownAnimator == null) { _KillEnemyCountDownAnimator = _KillEnemyCountObj.GetComponent <Animator>(); } if (_ThankYouPlayingAnotherMission == null) { Debug.Log("PleaseAddSomethings"); } if (_spMission2 == null) { Debug.Log("That's Something you need to added "); } if (_NpcChracter == null) { Debug.Log("That's A Chracter which is NPC You need to added "); } if (_WolfAppreadTxt == null) { Debug.Log("That's something You need to added"); } }