void Start() { if (Application.platform != RuntimePlatform.Android) { return; } life.text = "" + GetRemainingLife(); if (m_playerLifeController == null) { m_playerLifeController = GameObject.Find("GameController").GetComponent <PlayerLifeController>(); } needToShowTime = true; // Get the class SystemClock of android. try { systemClock = new AndroidJavaClass("android.os.SystemClock"); } catch (Exception e) { } if (GetRemainingLife() >= m_playerLifeController.maxPlayerLife) { PlayerPrefs.SetInt("Remaining Player Life", m_playerLifeController.maxPlayerLife); // Change added //timeText.text = "infinity"; timeText.text = "5"; needToShowTime = false; } }
/// <summary> Get referenced objects. </summary> void Start() { // Equip default weapon if provided if (Weapons.Any()) { EquipWeapon(0); } // Initialize References mConductor = Conductor.GetActiveConductor(); mCharacterController = GetComponent <CharacterController>(); mPlayerLifeController = GetComponent <PlayerLifeController>(); AudioSource[] audioSources = GetComponents <AudioSource>(); mAudioSource = audioSources[0]; mHitAudioSource = audioSources[1]; // Disable Toggles turned off by default mDisableMovement = false; mDisableWeapons = false; if (Weapon.OnSuccessfulHit?.GetInvocationList().Length != 0 || Weapon.OnUnsuccessfulHit?.GetInvocationList().Length != 0) { Weapon.OnSuccessfulHit = null; Weapon.OnUnsuccessfulHit = null; } // Setup weapon/score update delegates Weapon.OnSuccessfulHit += IncrementHitStreak; Weapon.OnSuccessfulHit += IncrementScore; Weapon.OnSuccessfulHit += ComputeMultiplier; Weapon.OnUnsuccessfulHit += ResetHitStreak; Weapon.OnUnsuccessfulHit += ComputeMultiplier; }
// Update is called once per frame void Update() { if (PlayerLifeController.IsDead()) { // restart level StartCoroutine(LoadLevelAfterDelay(2f)); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { PlayerLifeController.ResetLives(); SceneManager.LoadScene(TargetSceneName); } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { Rigidbody2D playerRigidBody = other.GetComponent <Rigidbody2D>(); while (!PlayerLifeController.RemoveLife()) { } } }
public void PlayerEnter(Model model) { if (!canUse) { return; } OnUsing(true); _actualUser = model; _lifeController = model.lifeControl; StartCoroutine(Heal()); }
// Update is called once per frame void Update() { //GetComponent<Text>().text = "Lives : " + PlayerLifeController.GetLives().ToString(); transform.GetChild(0).GetComponent <Image>().enabled = false; transform.GetChild(1).GetComponent <Image>().enabled = false; transform.GetChild(2).GetComponent <Image>().enabled = false; if (PlayerLifeController.GetLives() > 0) { transform.GetChild(PlayerLifeController.GetLives() - 1).GetComponent <Image>().enabled = true; } }
void OnTriggerEnter2D(Collider2D coll) { if (coll.CompareTag("Player")) { Rigidbody2D playerRigidBody = coll.GetComponent <Rigidbody2D>(); // lose a life if (!PlayerLifeController.RemoveLife()) { playerRigidBody.AddForce(new Vector2(0, explosionForce)); } } }
private void Awake() { controller = new PlayerController(this); cameraControl = GetComponent <CameraController>(); view = GetComponent <View>(); moveControl = GetComponent <MoveController>(); lifeControl = GetComponent <PlayerLifeController>(); adrenalineControl = GetComponent <PlayerAdrenalinController>(); pointsControl = GetComponent <PlayerPointsController>(); shootControl = GetComponent <PlayerShootController>(); audioControl = GetComponent <PlayerAudioController>(); strategyControl = GetComponent <PlayerStrategyController>(); }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { Rigidbody2D playerRigidBody = other.GetComponent <Rigidbody2D>(); if (PlayerLifeController.RemoveLife()) { // Might change this with death animation (in remove life function) foreach (GameObject go in explosionObjects) { Instantiate(go, other.transform.position, Quaternion.identity); } } playerRigidBody.AddForce(new Vector2(0, -knockbackForce)); } }
public void Awake() { Transform UITrans = GameObject.FindGameObjectWithTag("UI").transform; loopSlider = UITrans.Find("LoopSlider").GetComponent <Slider>(); chargeSlider = UITrans.Find("BreakMeter").GetComponent <Slider>(); shiftButton = UITrans.Find("ButtonShift"); loopSlider.gameObject.SetActive(this.isActiveAndEnabled); chargeSlider.gameObject.SetActive(this.isActiveAndEnabled); shiftButton.gameObject.SetActive(this.isActiveAndEnabled); spriteRenderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); loop = GameObject.FindGameObjectWithTag("GameController").GetComponent <LoopController>(); breakMeter = GameObject.FindGameObjectWithTag("UI").transform.Find("BreakMeter").GetComponent <Slider>(); cam = GameObject.FindGameObjectWithTag("MainCamera").transform.parent.GetComponent <CameraBehavior>(); musicController = loop.GetComponent <MusicController>(); soundController = loop.GetComponent <SoundController>(); camShake = cam.transform.Find("Main Camera").GetComponent <CamShake>(); plc = GetComponent <PlayerLifeController>(); }
void OnTriggerEnter2D(Collider2D coll) { if (coll.CompareTag("Player")) { // make the player lose a life // send him in A direction if (!coll.GetComponent <ShieldController>().IsShieldActive()) { Rigidbody2D playerRigidBody = coll.GetComponent <Rigidbody2D>(); // lose a life if (!PlayerLifeController.RemoveLife()) { playerRigidBody.AddForce(new Vector2(0, explosionForce)); } } Destroy(this.gameObject); } else if (coll.CompareTag("HarpoonBullet")) { Destroy(this.gameObject); } //Create explosion effect if (GetComponent <Renderer>().isVisible) { var explosionInstance = Instantiate(explosionPrefab, transform.position, Quaternion.identity); Destroy(explosionInstance, 3); if (UIManagerScript.soundEffectsEnabled) { var soundInstance = Instantiate(explosionSound, transform.position, Quaternion.identity); Destroy(soundInstance, 3); } Camera.main.GetComponent <CameraShake>().ShakeFor(0.5f); } }
public IEnumerator AttackMelee() { Ray rayForward = new Ray(transform.position, transform.forward); if (Physics.Raycast(rayForward, out hit, rangeAttack) && hit.collider.tag == "Player") { Debug.DrawRay(transform.position + new Vector3(0, 10f), transform.forward * hit.distance, Color.red); PlayerLifeController pHealth = hit.collider.GetComponent <PlayerLifeController>(); yield return(new WaitForSeconds(rateoDamage)); if (pHealth.healthPlayer == 3) { pHealth.TakeDamage(1); } yield return(new WaitForSeconds(rateoDamage)); if (pHealth.healthPlayer == 2) { pHealth.TakeDamage(1); } yield return(new WaitForSeconds(rateoDamage)); if (pHealth.healthPlayer == 1) { pHealth.TakeDamage(1); } yield return(new WaitForSeconds(rateoDamage)); isPlayer = true; } else { isPlayer = false; } }
private void Start() { coll = GetComponent <BoxCollider2D>(); playerColl = GameObject.FindWithTag("Player").GetComponent <BoxCollider2D>(); plc = playerColl.GetComponent <PlayerLifeController>(); }
// Update is called once per frame void Update() { if (PlayerLifeController.IsDead()) { return; } float dt = Time.deltaTime; if (Input.GetMouseButtonDown(0)) { bubbleGunActive = true; } if (Input.GetMouseButtonUp(0)) { bubbleGunActive = false; } bubbleGunParticlesObject.transform.position = transform.position; bubbleGunParticles.enableEmission = bubbleGunActive; Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (bubbleGunActive) { Vector2 fDirection = mousePos - (myRigidbody.position); fDirection.Normalize(); fDirection *= -bubbleGunForce; //myRigidbody.velocity = myRigidbody.velocity + fDirection * dt; myRigidbody.AddForce(fDirection, ForceMode2D.Force); bubbleGunParticlesObject.transform.LookAt(mousePos); //myRigidbody.velocity = new Vector2(Input.mousePosition.x, Input.mousePosition.y); } if (mousePos.x > transform.position.x) { transform.localScale = new Vector3(Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z); //harpoonGunSprite.transform.localScale = new Vector3(Mathf.Abs(harpoonGunSprite.transform.localScale.x), harpoonGunSprite.transform.localScale.y, harpoonGunSprite.transform.localScale.z); /*HingeJoint2D harpoonHinge = harpoonGunSprite.GetComponent<HingeJoint2D>(); * harpoonGunSprite.transform.RotateAround(new Vector3(harpoonHinge.anchor.x + transform.position.x, * harpoonHinge.anchor.y + transform.position.y, 0), new Vector3(0, 0, 1), 30);*/ } else { transform.localScale = new Vector3(-Mathf.Abs(transform.localScale.x), transform.localScale.y, transform.localScale.z); //harpoonGunSprite.transform.localScale = new Vector3(-Mathf.Abs(harpoonGunSprite.transform.localScale.x), harpoonGunSprite.transform.localScale.y, harpoonGunSprite.transform.localScale.z); } if (Input.GetKeyDown(KeyCode.A)) { swimmingLeft = true; } if (Input.GetKeyDown(KeyCode.W)) { swimmingUp = true; } if (Input.GetKeyDown(KeyCode.S)) { swimmingDown = true; } if (Input.GetKeyDown(KeyCode.D)) { swimmingRight = true; } if (Input.GetKeyUp(KeyCode.A)) { swimmingLeft = false; } if (Input.GetKeyUp(KeyCode.W)) { swimmingUp = false; } if (Input.GetKeyUp(KeyCode.S)) { swimmingDown = false; } if (Input.GetKeyUp(KeyCode.D)) { swimmingRight = false; } if (Input.GetKeyDown(KeyCode.R)) { transform.position = CheckpointController.GetLastActiveCheckpointPosition(); } if (Input.GetKeyDown(KeyCode.H)) { GetComponent <HarpoonController>().ActivateHarpoon(); } if (swimmingLeft) { myRigidbody.AddForce(new Vector2(-swimForce, 0)); } if (swimmingUp) { myRigidbody.AddForce(new Vector2(0, swimForce)); } if (swimmingRight) { myRigidbody.AddForce(new Vector2(swimForce, 0)); } if (swimmingDown) { myRigidbody.AddForce(new Vector2(0, -swimForce)); } transform.rotation = Quaternion.AngleAxis(Mathf.Atan2(myRigidbody.velocity.y, myRigidbody.velocity.x) * Mathf.Rad2Deg - 90, new Vector3(0, 0, 1)); //Quaternion.LookRotation(myRigidbody.velocity, new Vector3(0, 1, 0)); }