public void SongFinished(StandardLevelSceneSetupDataSO sender, LevelCompletionResults levelCompletionResults, IDifficultyBeatmap difficultyBeatmap, GameplayModifiers gameplayModifiers) { try { if (sender == null || levelCompletionResults == null || difficultyBeatmap == null || gameplayModifiers == null) { return; } Logger.Debug("Finished song: " + levelCompletionResults.levelEndStateType + " - " + levelCompletionResults.songDuration + " - - " + levelCompletionResults.endSongTime); PlayerDataModelSO _playerDataModel = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().First(); _playerDataModel.currentLocalPlayer.playerAllOverallStatsData.soloFreePlayOverallStatsData.UpdateWithLevelCompletionResults(levelCompletionResults); _playerDataModel.Save(); if (levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Failed && levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Cleared) { return; } PlayerDataModelSO.LocalPlayer currentLocalPlayer = _playerDataModel.currentLocalPlayer; bool cleared = levelCompletionResults.levelEndStateType == LevelCompletionResults.LevelEndStateType.Cleared; string levelID = difficultyBeatmap.level.levelID; BeatmapDifficulty difficulty = difficultyBeatmap.difficulty; PlayerLevelStatsData playerLevelStatsData = currentLocalPlayer.GetPlayerLevelStatsData(levelID, difficulty); bool newHighScore = playerLevelStatsData.highScore < levelCompletionResults.score; playerLevelStatsData.IncreaseNumberOfGameplays(); if (cleared) { playerLevelStatsData.UpdateScoreData(levelCompletionResults.score, levelCompletionResults.maxCombo, levelCompletionResults.fullCombo, levelCompletionResults.rank); Resources.FindObjectsOfTypeAll <PlatformLeaderboardsModel>().First().AddScore(difficultyBeatmap, levelCompletionResults.unmodifiedScore, gameplayModifiers); } } catch (Exception e) { Data.Logger.Error(e); } }
public void SongFinished(StandardLevelScenesTransitionSetupDataSO sender, LevelCompletionResults levelCompletionResults, IDifficultyBeatmap difficultyBeatmap, GameplayModifiers gameplayModifiers, bool practice) { if (Client.Instance.InRadioMode) { PluginUI.instance.radioFlowCoordinator.lastDifficulty = difficultyBeatmap; PluginUI.instance.radioFlowCoordinator.lastResults = levelCompletionResults; } if (Config.Instance.SpectatorMode || Client.disableScoreSubmission || ScoreSubmission.Disabled || ScoreSubmission.ProlongedDisabled) { List <string> reasons = new List <string>(); if (Config.Instance.SpectatorMode) { reasons.Add("Spectator mode"); } if (Client.disableScoreSubmission) { reasons.Add("Multiplayer score submission disabled by another mod"); } if (ScoreSubmission.Disabled) { reasons.Add("Score submission is disabled by " + ScoreSubmission.ModString); } if (ScoreSubmission.ProlongedDisabled) { reasons.Add("Score submission is disabled for a prolonged time by " + ScoreSubmission.ProlongedModString); } Misc.Logger.Warning("\nScore submission is disabled! Reason:\n" + string.Join(",\n", reasons)); return; } PlayerDataModelSO _playerDataModel = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().First(); _playerDataModel.currentLocalPlayer.playerAllOverallStatsData.soloFreePlayOverallStatsData.UpdateWithLevelCompletionResults(levelCompletionResults); _playerDataModel.Save(); if (levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Failed && levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Cleared) { return; } PlayerDataModelSO.LocalPlayer currentLocalPlayer = _playerDataModel.currentLocalPlayer; bool cleared = levelCompletionResults.levelEndStateType == LevelCompletionResults.LevelEndStateType.Cleared; string levelID = difficultyBeatmap.level.levelID; BeatmapDifficulty difficulty = difficultyBeatmap.difficulty; BeatmapCharacteristicSO beatmapCharacteristic = difficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic; PlayerLevelStatsData playerLevelStatsData = currentLocalPlayer.GetPlayerLevelStatsData(levelID, difficulty, beatmapCharacteristic); bool newHighScore = playerLevelStatsData.highScore < levelCompletionResults.score; playerLevelStatsData.IncreaseNumberOfGameplays(); if (cleared) { Misc.Logger.Info("Submitting score..."); playerLevelStatsData.UpdateScoreData(levelCompletionResults.score, levelCompletionResults.maxCombo, levelCompletionResults.fullCombo, levelCompletionResults.rank); Resources.FindObjectsOfTypeAll <PlatformLeaderboardsModel>().First().AddScore(difficultyBeatmap, levelCompletionResults.unmodifiedScore, gameplayModifiers); Misc.Logger.Info("Score submitted!"); } }
public void SongFinished(StandardLevelSceneSetupDataSO sender, LevelCompletionResults levelCompletionResults, IDifficultyBeatmap difficultyBeatmap, GameplayModifiers gameplayModifiers, bool practice) { if (Client.Instance.InRadioMode) { PluginUI.instance.radioFlowCoordinator.lastDifficulty = difficultyBeatmap; PluginUI.instance.radioFlowCoordinator.lastResults = levelCompletionResults; } if (Config.Instance.SpectatorMode || Client.disableScoreSubmission || ScoreSubmission.Disabled || ScoreSubmission.ProlongedDisabled) { return; } PlayerDataModelSO _playerDataModel = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().First(); _playerDataModel.currentLocalPlayer.playerAllOverallStatsData.soloFreePlayOverallStatsData.UpdateWithLevelCompletionResults(levelCompletionResults); _playerDataModel.Save(); if (levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Failed && levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Cleared) { return; } PlayerDataModelSO.LocalPlayer currentLocalPlayer = _playerDataModel.currentLocalPlayer; bool cleared = levelCompletionResults.levelEndStateType == LevelCompletionResults.LevelEndStateType.Cleared; string levelID = difficultyBeatmap.level.levelID; BeatmapDifficulty difficulty = difficultyBeatmap.difficulty; PlayerLevelStatsData playerLevelStatsData = currentLocalPlayer.GetPlayerLevelStatsData(levelID, difficulty); bool newHighScore = playerLevelStatsData.highScore < levelCompletionResults.score; playerLevelStatsData.IncreaseNumberOfGameplays(); if (cleared) { playerLevelStatsData.UpdateScoreData(levelCompletionResults.score, levelCompletionResults.maxCombo, levelCompletionResults.fullCombo, levelCompletionResults.rank); Resources.FindObjectsOfTypeAll <PlatformLeaderboardsModel>().First().AddScore(difficultyBeatmap, levelCompletionResults.unmodifiedScore, gameplayModifiers); } }