public void UpdateTournamentLeaders(PlanetVO planetVO, LeaderboardController.OnUpdateData callback) { if (planetVO == null) { Service.Logger.Error("Tournament leaderboard requested without setting planetVO"); return; } PlayerLeaderboardRequest request = new PlayerLeaderboardRequest(planetVO.Uid, Service.CurrentPlayer.PlayerId); LeaderboardList <PlayerLBEntity> leaderboardList = null; LeaderboardList <PlayerLBEntity> value = null; this.GetPlayerLists(PlayerListType.TournamentLeaders, planetVO.Uid, out leaderboardList, out value); Dictionary <string, object> dictionary = new Dictionary <string, object>(); dictionary["callback"] = callback; dictionary["list"] = leaderboardList; dictionary["listnearby"] = value; GetTournamentLeaderboardPlayersCommand getTournamentLeaderboardPlayersCommand = new GetTournamentLeaderboardPlayersCommand(request); getTournamentLeaderboardPlayersCommand.Context = dictionary; getTournamentLeaderboardPlayersCommand.AddSuccessCallback(new AbstractCommand <PlayerLeaderboardRequest, LeaderboardResponse> .OnSuccessCallback(this.OnLeadersUpdated)); getTournamentLeaderboardPlayersCommand.AddFailureCallback(new AbstractCommand <PlayerLeaderboardRequest, LeaderboardResponse> .OnFailureCallback(this.OnLeadersUpdateFailure)); Service.ServerAPI.Sync(getTournamentLeaderboardPlayersCommand); leaderboardList.LastRefreshTime = Service.ServerAPI.ServerTime; }
public void UpdateLeaders(PlanetVO planetVO, LeaderboardController.OnUpdateData callback) { LeaderboardList <PlayerLBEntity> leaderboardList = null; LeaderboardList <PlayerLBEntity> value = null; string planetId = (planetVO != null) ? planetVO.Uid : null; this.GetPlayerLists(PlayerListType.Leaders, planetId, out leaderboardList, out value); PlayerLeaderboardRequest request = new PlayerLeaderboardRequest(planetId, Service.Get <CurrentPlayer>().PlayerId); GetLeaderboardPlayersCommand getLeaderboardPlayersCommand = new GetLeaderboardPlayersCommand(request); Dictionary <string, object> dictionary = new Dictionary <string, object>(); dictionary["callback"] = callback; dictionary["list"] = leaderboardList; dictionary["listnearby"] = value; getLeaderboardPlayersCommand.Context = dictionary; getLeaderboardPlayersCommand.AddSuccessCallback(new AbstractCommand <PlayerLeaderboardRequest, LeaderboardResponse> .OnSuccessCallback(this.OnLeadersUpdated)); getLeaderboardPlayersCommand.AddFailureCallback(new AbstractCommand <PlayerLeaderboardRequest, LeaderboardResponse> .OnFailureCallback(this.OnLeadersUpdateFailure)); Service.Get <ServerAPI>().Sync(getLeaderboardPlayersCommand); leaderboardList.LastRefreshTime = Service.Get <ServerAPI>().ServerTime; }