public static void Restart() { Clearing(); PlayerKeyboardController.Reset(); RestartManagers(); chapter = 1.0d; }
// Start is called before the first frame update public void StartDialog() { Init(); DialogPlay(0, 0); thePlayer = FindObjectOfType <PlayerKeyboardController>(); initSpeed = thePlayer.speed; thePlayer.speed = 0; thePlayer.transform.localScale = new Vector3(1, 1, 1); }
// Start is called before the first frame update void Start() { followTarget = FindObjectOfType <PlayerKeyboardController>(); minBounds = boundBox.bounds.min; maxBounds = boundBox.bounds.max; theCamera = GetComponent <Camera>(); halfHeight = theCamera.orthographicSize; halfWidth = halfHeight * Screen.width / Screen.height; }
// Start is called before the first frame update void Start() { sprite = GetComponent <SpriteRenderer>(); thePlayer = FindObjectOfType <PlayerKeyboardController>(); playerSprite = thePlayer.GetComponent <SpriteRenderer>(); if (playerSprite) { playerOrder = playerSprite.sortingOrder; } }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <PlayerKeyboardController>(); if (thePlayer.statrtPoint == pointName) { thePlayer.transform.position = transform.position; thePlayer.lastMove = startDirection; theCamera = FindObjectOfType <CameraController>(); theCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theCamera.transform.position.z); } }
// private Text txt; void Start() { txtPanel = gameObject.GetComponent <Text>(); txtObj = gameObject.GetComponent <MessageText>(); txtObj.Init(); txtPanel.text = txtObj.GetText(0); i = 0; thePlayer = FindObjectOfType <PlayerKeyboardController>(); if (thePlayer != null) { initSpeed = thePlayer.speed; thePlayer.speed = 0; } }
private void Start() { //Add dependant components gridTransform = gameObject.GetComponent<GridTransform>(); if(gridTransform == null) { gridTransform = gameObject.AddComponent<GridTransform>(); //Warp the player to the grid var gridNode = GridSystem.GetNode(0, 0); gridTransform.Warp(gridNode); } Sprite[] sprites = Resources.LoadAll<Sprite>("Sprites/SnakeSprites"); quad = GameObject.CreatePrimitive(PrimitiveType.Quad); quad.transform.SetParent(transform); quad.transform.localPosition = Vector3.zero; headMat = new Material(Shader.Find("Unlit/Transparent")); headMat.SetTexture("_MainTex", textureFromSprite(sprites[0])); quad.GetComponent<MeshRenderer>().material = headMat; bodyMat = new Material(Shader.Find("Unlit/Transparent")); bodyMat.SetTexture("_MainTex", textureFromSprite(sprites[1])); tailMat = new Material(Shader.Find("Unlit/Transparent")); tailMat.SetTexture("_MainTex", textureFromSprite(sprites[2])); keyboardController = gameObject.AddComponent<PlayerKeyboardController>(); tweener = gameObject.AddComponent<LinearTweener>(); //Set the auto target for the tweener tweener.autoTarget = () => gridTransform.Target; tweener.speed = speed; //Add camera system GameObject.Find("Main Camera").AddComponent<CameraControl>(); Grow(); }
private void OpenCharPanel() { if (!gameObject.activeSelf) { gameObject.GetComponent <CharPanelManager>().SwitchUnit(0); SwitchButtonState(); gameObject.SetActive(true); // ограничиваем передсижение thePlayer = FindObjectOfType <PlayerKeyboardController>(); if (thePlayer != null) { initSpeed = thePlayer.speed; thePlayer.speed = 0; } } else { Close(); } sound.Play(); }
private void Start() { //Add dependant components gridTransform = gameObject.GetComponent<GridTransform>(); if(gridTransform == null) { gridTransform = gameObject.AddComponent<GridTransform>(); //Warp the player to the grid var gridNode = GridSystem.GetNode(0, 0); gridTransform.Warp(gridNode); } GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); quad.transform.SetParent(transform); quad.transform.localPosition = Vector3.zero; keyboardController = gameObject.AddComponent<PlayerKeyboardController>(); tweener = gameObject.AddComponent<LinearTweener>(); //Set the auto target for the tweener tweener.autoTarget = () => gridTransform.Target; tweener.speed = speed; }
private void Start() { thePlayer = FindObjectOfType <PlayerKeyboardController>(); }
//private float playerMaxBound; // Start is called before the first frame update void Start() { sprite = GetComponent <SpriteRenderer>(); thePlayer = FindObjectOfType <PlayerKeyboardController>(); playerSprite = thePlayer.GetComponent <SpriteRenderer>(); }