示例#1
0
 public void Update()
 {
     if (Input.touchCount > 0)
     {
         Touch   touch         = Input.GetTouch(0);
         Vector3 touchPosition = Camera.main.ScreenToWorldPoint(touch.position);
         if (touchPosition.x < 0)
         {
             playerMove.SetMoveLeft(true);
         }
         else
         {
             playerMove.SetMoveLeft(false);
         }
     }
     else
     {
         playerMove.StopMoving();
     }
 }
示例#2
0
 public void OnPointerUp(PointerEventData eventData)
 {
     playerMove.StopMoving();
 }
示例#3
0
 public void OnPointerUp(PointerEventData data)
 {
     playerJoystick.StopMoving();
 }