void CheckStreamsReceived() { if (InitJsonReceived && WaspJsonReceived && PlayerJsonReceived) { if (initLauncher == null) { return; } if (playerJsonData.Length == 1) { initLauncher.Initialize(initJsonData, waspJsonData); if (ControllerReferences.MultiPlayer == null) { playerSetup.SetActive(true); } } else { initLauncher.Initialize(initJsonData, waspJsonData, playerJsonData); changePlayer.SetActive(true); } progressBars.gameObject.SetActive(false); if (SceneManager.GetActiveScene().name == playScene) { PlayerJoined.Create().Send(); } } }