/// <summary> /// Attempt to add an item to the inventory /// </summary> /// <param name="itemToAdd"></param> /// <returns>true if item was added, false otherwise</returns> public bool AddItem(Item itemToAdd, bool addToUi) { GD.Print("InventoryController - AddItem"); if (!managedItems.Contains(itemToAdd)) { AddChild(itemToAdd); managedItems.Add(itemToAdd); if (addToUi) { playerInventoryUiManager.AddItemToUi(itemToAdd); } return(true); } return(false); }
public void Init( ArmorController armorController, WeaponController weaponController, GroundItemController groundItemController, PlayerInventoryUiManager playerInventoryUiManager ) { this.armorController = armorController; this.weaponController = weaponController; this.groundItemController = groundItemController; this.playerInventoryUiManager = playerInventoryUiManager; for (int i = 0; i < GetChildCount(); i++) { if (GetChild(i) is Item item) { GD.Print("InventoryController - AddItem"); managedItems.Add(item); playerInventoryUiManager.AddItemToUi(item); item.SetEnabled(false); } } }