public void Test_PlayerCanFindCollectItemsInInventory() { PlayerInventoryClass inventory = new PlayerInventoryClass(); Item item = ScriptableObject.CreateInstance <Item>(); inventory.CollectItem(item); Assert.IsTrue(inventory.PlayerHasItem(item), "Player didn't find the collected item in the inventory!"); }
public void Test_PlayerCanCollectItems() { PlayerInventoryClass inventory = new PlayerInventoryClass(); Item item = ScriptableObject.CreateInstance <Item>(); inventory.CollectItem(item); Assert.IsNotEmpty(inventory.GetCollectedItems(), "Player wasn't able to collect an item into the inventory!"); Assert.IsTrue(inventory.PlayerHasItem(item), "Player doesn't have the collected item in the inventory!"); }
public void Test_PlayerInventoryCannotCollectMoreItemsWhenFull() { PlayerInventoryClass inventory = new PlayerInventoryClass(); inventory.MaxItemSlots = 0; Item item = ScriptableObject.CreateInstance <Item>(); inventory.CollectItem(item); Assert.IsEmpty(inventory.items); LogAssert.Expect(LogType.Warning, "Inventory full, could not collect item!"); }
public void Test_PlayerCanRemoveItem() { PlayerInventoryClass inventory = new PlayerInventoryClass(); Item item = ScriptableObject.CreateInstance <Item>(); inventory.CollectItem(item); Assert.IsNotEmpty(inventory.GetCollectedItems(), "Player wasn't able to collect an item into the inventory!"); inventory.RemoveItem(item); Assert.IsEmpty(inventory.GetCollectedItems(), "Player wasn't able to remove an item from the inventory!"); }
public void Test_PlayerInventoryCanCollectMoreItemsWhenStillSpace() { PlayerInventoryClass inventory = new PlayerInventoryClass(); inventory.MaxItemSlots = 2; Item item = ScriptableObject.CreateInstance <Item>(); inventory.CollectItem(item); Assert.IsNotEmpty(inventory.items); Assert.IsTrue(inventory.PlayerHasItem(item)); LogAssert.NoUnexpectedReceived(); }
public void Test_PlayerInventoryDoesntRemoveItemsThatStillHaveUsesLeft() { PlayerInventoryClass inventory = new PlayerInventoryClass(); PlayerStatsClass stats = new PlayerStatsClass(); Item item = ScriptableObject.CreateInstance <Item>(); inventory.CollectItem(item); Assert.IsNotEmpty(inventory.GetCollectedItems(), "Player wasn't able to collect an item into the inventory!"); item.Use(stats); Assert.IsNotEmpty(inventory.GetCollectedItems(), "Player inventory auto-removed an item that still had uses left!"); }
public void Test_PlayerInventoryRemovesItemsWithNoMoreUsesLeft() { PlayerInventoryClass inventory = new PlayerInventoryClass(); PlayerStatsClass stats = new PlayerStatsClass(); Item item = ScriptableObject.CreateInstance <Item>(); inventory.CollectItem(item); Assert.IsNotEmpty(inventory.GetCollectedItems(), "Player wasn't able to collect an item into the inventory!"); item.Use(stats); item.Use(stats); item.Use(stats); Assert.IsEmpty(inventory.GetCollectedItems(), "Player inventory didn't auto-remove item with no more uses left!"); }