public override void Interact(Pickup heldObject, PlayerInteractor player) { if (heldObject == null) { player.SetHeldObject(this, true); } }
public override void Interact(Pickup heldObject, PlayerInteractor player) { if (heldObject is RawFood) { return; } player.Drop(); player.SetHeldObject(Instantiate(foodPrefab, player.transform.position, Quaternion.identity), true); }