void Start() { PlayerConfigurations.BaseSetup(); playerPanels = new List <PlayerInputPanel>(); for (int i = 0; i < 2; i++) { GameObject panelObject = Instantiate(playerPanelPrefab, panelGroupAnchor); panelObject.SetActive(true); PlayerInputPanel pip = panelObject.GetComponent <PlayerInputPanel>(); if (pip) { pip.SetLabel(i); if (i == 0) { pip.SetSelectedState(); } else { pip.SetDeselectedState(); } playerPanels.Add(pip); } } playerPanelPrefab.SetActive(false); }