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C# (CSharp) PlayerInputManager.ForceSelectedEntity示例
编程语言:
C# (CSharp)
类/类型:
PlayerInputManager
方法/功能:
ForceSelectedEntity
hotexamples.com的示例:
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C# (CSharp) PlayerInputManager.ForceSelectedEntity - 已找到1个示例
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PlayerInputManager.ForceSelectedEntity
来自程序包 RodPacers现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
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隐藏
DisableJoining(21)
EnableJoining(13)
DelayParasiteButtonPress(2)
GetAxis(2)
GetAimVector(2)
GetActive(2)
GetAxisFromString(2)
Dash(1)
ChooseController(1)
Detach(1)
AxisAt(1)
Dispose(1)
CheckForInput(1)
EscapeButtonDown(1)
FindNewPlayer(1)
ForceSelectedEntity(1)
ButtonAt(1)
BlockControls(1)
BlockAction(1)
AddActionToBinding(1)
常用方法
DisableJoining (21)
EnableJoining (13)
DelayParasiteButtonPress (2)
GetAxis (2)
GetAimVector (2)
GetActive (2)
GetAxisFromString (2)
Dash (1)
ChooseController (1)
Detach (1)
常用方法
AxisAt (1)
Dispose (1)
CheckForInput (1)
EscapeButtonDown (1)
FindNewPlayer (1)
ForceSelectedEntity (1)
ButtonAt (1)
BlockControls (1)
BlockAction (1)
AddActionToBinding (1)
PlayerInputManager Class Documentation
示例#1
0
显示文件
文件:
UIManager.cs
项目:
wingedserpent/galaxy-game
public void OnEntityPortraitClick(Entity entity) { playerInputManager.ForceSelectedEntity(entity); }
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