/// <summary> /// Does reset player. /// </summary> private void _doResetPlayer_Position() { //SET TO THE LEFT OF THE WAYPOINT FLAG _player_gameobject.transform.position = new Vector3 ( _checkPoint_gameobject.transform.position.x - _player_gameobject.transform.localScale.x, _checkPoint_gameobject.transform.position.y + 6, _checkPoint_gameobject.transform.position.z ); _playerInputComponent.setVerticalScale(true); }