public void PlayerDied() { //dataScore = DatabaseManager.GetScore(PlayerInformation.IsHard); if (PlayerInformation.IsHard) { dataScore = PlayerInformation.BestScore; } else { dataScore = PlayerInformation.EasyBestScore; } DatabaseManager.UpdateMoney(totalSoulCount); PlayerInformation.PlayNum += dataPlayNum + 1; DatabaseManager.SetPlayNum(PlayerInformation.PlayNum); PlayerInformation.AchievementPlayNum(); PlayerInformation.AchievementOncePlay(totalSoulCount, totalGetItemCount); PlayerInformation.AchievementScore(totalScore); StartCoroutine(ShowDiedPanelFadeIn()); }