// Update is called once per frame void Update() { Decal.transform.position = Hips.transform.position; /*Vector3 v = Decal.transform.position; * v.y = foot.position.y; * Decal.transform.position = v;*/ if (IsInvincible) { playerIdentity.SetPlayerMaterial(0, "_Fresnel_Bias", Mathf.PingPong(Time.time * 0.7f, 0.25f)); } else { playerIdentity.SetPlayerMaterial(0, "_Fresnel_Bias", 0); } }