private uint LoadWorld(PlayerIOClient.Message m, uint ws, int width, int height) { if (minimap != null) { minimap.Die(); minimap = new Minimap.Minimap(bot, width, height); foreach (Player player in players.Values) minimap.DrawPlayer(player); } else minimap = new Minimap.Minimap(bot, width, height); blockMap.setSize(width, height); blockMap.Clear(); //world start at 17 "ws" uint i = ws; for (; (int)(i - 2) <= ws || !(m[i - 2] is string); i++) { if (m[i] is byte[]) { int blockId = m.GetInt(i - 2); int layer = m.GetInt(i - 1); byte[] xArray = m.GetByteArray(i); byte[] yArray = m.GetByteArray(i + 1); uint toAdd = 0; for (int x = 0; x < xArray.Length; x += 2) { int xIndex = xArray[x] * 256 + xArray[x + 1]; int yIndex = yArray[x] * 256 + yArray[x + 1]; IBlock result = null; switch (blockId) { case 242: //portal case 381: //portal { int rotation = m.GetInt(i + 2); int id = m.GetInt(i + 3); int destination = m.GetInt(i + 4); result = new BlockPortal(rotation, id, destination); toAdd = 3; break; } case 43: //coin door { int coins = m.GetInt(i + 2); result = new BlockCoinDoor(coins); toAdd = 1; break; } case 165: //coin gate { int coins = m.GetInt(i + 2); result = new BlockCoinGate(coins); toAdd = 1; break; } case 361: //spikes { int rotation = m.GetInt(i + 2); result = new BlockSpikes(rotation); toAdd = 1; break; } case 77: //piano { int note = m.GetInt(i + 2); result = new BlockPiano(note); toAdd = 1; break; } case 83: //drums { int note = m.GetInt(i + 2); result = new BlockDrums(note); toAdd = 1; break; } case 1000: //text { string text = m.GetString(i + 2); result = new BlockText(text); toAdd = 1; break; } case 385: //sign { string text = m.GetString(i + 2); result = new BlockSign(text); toAdd = 1; break; } case 374: //world portal { string destination = m.GetString(i + 2); result = new BlockWorldPortal(destination); toAdd = 1; break; } default: { result = new NormalBlock(blockId, layer); break; } } if (result != null) { result.OnReceive(bot, xIndex, yIndex); blockMap.setBlock(xIndex, yIndex, result); bot.SubBotHandler.onBlockChange(xIndex, yIndex, blockMap.getBlock(layer, xIndex, yIndex), blockMap.getBlockHistory(layer, xIndex, yIndex).Count >= 2 ? blockMap.getBlockHistory(layer, xIndex, yIndex).ElementAt(1) : new NormalBlock(0, layer)); } } i += toAdd; i += 3; } } return i + 2; //world end "we" }