/// <summary> /// Returns the state of a specified button on a specified controller /// </summary> /// <param name="bttnInpt">ID of button to check against</param> /// <param name="plyrID">ID of corresponding player to check against</param> /// <returns></returns> public static bool GetButton(AbstractButtonInput bttnInpt, PlayerID plyrID = PlayerID.FIRST) { InputForm curInForm = GetCurrentState(plyrID); // Current Input form if (GetButtonState(curInForm, AbstractToButtonID(bttnInpt)) == buttonState.PRESSED) { return true; } return false; }
// Use this for initialization void Start () { if(MatchSummaryManager.playerInfo != null) { id = transform.root.GetComponent<CosmeticPlayer>().id; if(MatchSummaryManager.playerInfo.ContainsKey(id)) { switch(MatchSummaryManager.playerInfo[id]) { case 0: transform.GetChild(0).GetComponent<Image>().sprite = badge1_3; transform.GetChild(1).GetComponent<Image>().sprite = badge1_2; transform.GetChild(2).GetComponent<Image>().sprite = badge1_1; break; case 1: transform.GetChild(0).GetComponent<Image>().sprite = badge2_3; transform.GetChild(1).GetComponent<Image>().sprite = badge2_2; transform.GetChild(2).GetComponent<Image>().sprite = badge2_1; transform.localScale = Vector3.one*0.75f; break; default: transform.GetChild(0).GetComponent<Image>().sprite = badge3_3; transform.GetChild(1).GetComponent<Image>().sprite = badge3_2; transform.GetChild(2).GetComponent<Image>().sprite = badge3_1; transform.localScale = Vector3.one*0.5f; break; } close.id = id; up.id = id; down.id = id; infoText.text = StatisticManager.instance.statistics[id].InfoText; tagText.text = ProfileManager.instance.GetProfile(id).Name; } } transform.GetChild(0).localPosition = new Vector3(0,0,-3f); transform.GetChild(1).localPosition = new Vector3(0,0,-3f); transform.GetChild(2).localPosition = new Vector3(0,0,-3f); initialScale = transform.localScale; }
public Player(PlayerID _id) { lives = 4; id = _id; createLives(id); state = PlayerState.alive; emptySprite = (Sprite)DisplayManager.Instance().getDisplayObj(SpriteEnum.box); if (_id == PlayerID.one) { bombSprite = new Sprite(SpriteEnum.Bomb, 0, 0, 50, 50, true, 0, ImageManager.Instance().getImage(ImageEnum.bluebomb1), false); missileType = GameObjType.p1missiles; } else { bombSprite = new Sprite(SpriteEnum.Bomb, 0, 0, 50, 50, true, 0, ImageManager.Instance().getImage(ImageEnum.greenbomb1), false); missileType = GameObjType.p2missiles; } bombSpriteIndex = 5; numMissiles = 0; }
private bool IsCharacterAvailable(PlayerID pid) { switch(pid) { case PlayerID.One: if (player2Joined && (Mathf.Abs(player2SelectedCharacter%4) == Mathf.Abs(player1SelectedCharacter%4))) return false; else if (player3Joined && (Mathf.Abs(player3SelectedCharacter%4) == Mathf.Abs(player1SelectedCharacter%4))) return false; else if (player4Joined && (Mathf.Abs(player4SelectedCharacter%4) == Mathf.Abs(player1SelectedCharacter%4))) return false; else return true; break; case PlayerID.Two: if (player1Joined && (Mathf.Abs(player1SelectedCharacter%4) == Mathf.Abs(player2SelectedCharacter%4))) return false; else if (player3Joined && (Mathf.Abs(player3SelectedCharacter%4) == Mathf.Abs(player2SelectedCharacter%4))) return false; else if (player4Joined && (Mathf.Abs(player4SelectedCharacter%4) == Mathf.Abs(player2SelectedCharacter%4))) return false; else return true; break; case PlayerID.Three: if (player2Joined && (Mathf.Abs(player2SelectedCharacter%4) == Mathf.Abs(player3SelectedCharacter%4))) return false; else if (player1Joined && (Mathf.Abs(player1SelectedCharacter%4) == Mathf.Abs(player3SelectedCharacter%4))) return false; else if (player4Joined && (Mathf.Abs(player4SelectedCharacter%4) == Mathf.Abs(player3SelectedCharacter%4))) return false; else return true; break; case PlayerID.Four: if (player2Joined && (Mathf.Abs(player2SelectedCharacter%4) == Mathf.Abs(player4SelectedCharacter%4))) return false; else if (player3Joined && (Mathf.Abs(player3SelectedCharacter%4) == Mathf.Abs(player4SelectedCharacter%4))) return false; else if (player1Joined && (Mathf.Abs(player1SelectedCharacter%4) == Mathf.Abs(player4SelectedCharacter%4))) return false; else return true; break; } return false; }
public static void MoveToNextLevel(PlayerID playerID) { if (LevelProgression != null) { LevelProgression(playerID); } }
public Player getPlayer(PlayerID _id) { if (_id == PlayerID.one) return p1; else return p2; }
public override void Effect(PlayerID hitPlayer) { //applies explosive force iff a player was hit if (hitPlayer != 0) { Player.Controller hitPlayerController = Data.GameManager.instance.GetPlayer(hitPlayer); hitPlayerController.GetComponent<Rigidbody>().AddExplosionForce(HeavyKnockbackForce, transform.position, HeavyKnockbackRadius); } }
public override void Effect(PlayerID hitPlayer) { // If a player was hit if (hitPlayer != 0) { base.Effect(hitPlayer); spawnedReference.GetComponent<VirusAttack>().UpdatePlayerInfo(fromPlayer, hitPlayer); } }
/// <summary> /// Initializes the arrow by adding all the necesary components. /// </summary> /// <param name="types">The types of arrow components to be added. Comes from the different tokens the player has collected.</param> /// <param name="fromPlayer">ID of the player shooting the arrow.</param> public void InitArrow(int types, PlayerID fromPlayer) { // Update the player info this.fromPlayer = fromPlayer; // Initializing this arrow GenerateArrowProperties(types); // Call the init event for all arrow componenets if (Init != null) Init(); }
public static bool GetCombo(string cmbName, PlayerID plyrID) { Move cachedMove; if (moveDictonary.TryGetValue(cmbName, out cachedMove)) { if (CheckCombo(cachedMove, ref lastComboTime[(int)plyrID], ref cachedMove.lastIndex, plyrID)) { return true; } } return false; }
/// <summary> /// Override the ArrowProperty effect to add the acid effect to the player that was hit /// </summary> /// <param name="hitPlayer">This is the player ID of the player that was hit or 0 if no player was hit</param> public override void Effect(PlayerID hitPlayer) { // If a player was hit if (hitPlayer != 0) { // Add the attack component to the player that was hit and let the effect know who it came from AcidAttack a = Data.GameManager.instance.AllPlayers.Find(x => x.ID.Equals(hitPlayer)).gameObject.AddComponent<AcidAttack>(); a.UpdatePlayerInfo(fromPlayer, hitPlayer); } }
public override void Effect(PlayerID hitPlayer) { //applies knockback force iff a player was hit if (hitPlayer != 0) { Player.Controller hitPlayerController = Data.GameManager.instance.GetPlayer(hitPlayer); //hitPlayerController.GetComponent<Rigidbody>().AddExplosionForce(HeavyKnockbackForce, transform.position, HeavyKnockbackRadius); hitPlayerController.GetComponent<Rigidbody>().AddForce(Vector3.Normalize(transform.forward) * DELTA_V, ForceMode.VelocityChange); } }
public override void Effect(PlayerID hitPlayer) { // If the prefab is not null if (spawnEffect != null) { GameObject g = (GameObject)Instantiate(spawnEffect, colInfo.HitPosition, colInfo.HitRotation); spawnedReference = g; } else Debug.Log("Arrow of type: " + type.ToString() + " could not load an effect"); }
/// <summary> /// Modifies a player's heath /// </summary> /// <param name="delta">The amound to change (should be negative for damage)</param> /// <param name="id">The player who dealt the damage</param> public void ModifyHealth(float delta, PlayerID id = PlayerID.None) { if(id != PlayerID.None) lastAttacker = id; if (health > 0) { health = Mathf.Clamp((health + delta), 0, MAX_HEALTH); if (health <= 0) Die(); //controller.InvincibleFrames = Controller.INVINCIBLE_FRAMES; } }
/// <summary> /// Returns true during the frame the user releases the button /// </summary> /// <param name="bttnInpt">ID of button to check against</param> /// <param name="plyrID">ID of corresponding player to check against</param> /// <returns></returns> public static bool GetButtonUp(AbstractButtonInput bttnInpt, PlayerID plyrID = PlayerID.FIRST) { InputForm curInForm = GetCurrentState(plyrID); InputForm prevInForm = GetPreviousState(plyrID); if ((GetButtonState(curInForm, AbstractToButtonID(bttnInpt)) == buttonState.RELEASED) && (GetButtonState(prevInForm, AbstractToButtonID(bttnInpt)) == buttonState.PRESSED)) { return true; } return false; }
public override void Effect(PlayerID hitPlayer) { // If a player was hit if (hitPlayer != 0) { Controller sourceController = GameManager.instance.GetPlayer(fromPlayer); float damage = GetComponent<ArrowController>().Damage; sourceController.LifeComponent.ModifyHealth(damage); } }
// Use this for initialization void Start () { //gets playerID from parent pid = transform.root.GetComponent<Controller>().ID; //creates copy and disables copy = (GameObject)GameObject.Instantiate(this.gameObject,transform.position,transform.rotation); Destroy(copy.GetComponent<RobotBodyPart>()); rb = copy.AddComponent<Rigidbody>(); bc = copy.AddComponent<BoxCollider>(); copy.gameObject.SetActive(false); }
public InputSet(PlayerID id) { string playerSuffix = "P1"; if (id == PlayerID.P2) playerSuffix = "P2"; horizontalAxis = "Horizontal_" + playerSuffix; fire = "Fire_" + playerSuffix; altFire = "AltFire_" + playerSuffix; jump = "Jump_" + playerSuffix; }
/// <summary> /// Modifies a player's heath /// </summary> /// <param name="delta">The amound to change (should be negative for damage)</param> /// <param name="id">The player who dealt the damage</param> public void ModifyHealth(float delta, PlayerID id = PlayerID.None) { //if (controller.Invincible && delta < 0) return; if (health > 0) { health = Mathf.Clamp((health + delta), 0, MAX_HEALTH); Debug.Log("Health: " + health); if (health <= 0) Die(id); //controller.InvincibleFrames = Controller.INVINCIBLE_FRAMES; } }
// Update is called once per frame public void Configure (PlayerID data, int playerCount) { if (playerController == null) playerController = GetComponent<FirstPersonController>(); if (camera == null) camera = GetComponentInChildren<Camera>(); playerController.playerID = data; playerController.init(); ConfigureCamera(playerCount); }
public void hit(PlayerID _id) { PlayerManager.Instance().getPlayer(_id).state = PlayerState.dead; TimeSpan currentTime = Timer.GetCurrentTime(); TimeSpan t_1 = currentTime.Add(new TimeSpan(0, 0, 0, 0, 600)); CallBackData nodeData = new CallBackData(3, TimeSpan.Zero); nodeData.playerID = _id; Timer.Add(t_1, nodeData, PlayerManager.Instance().respawn); }
public BombData getNextBomb(PlayerID _id) { BombData outData = new BombData(); if (_id == PlayerID.one) outData = getP1BombSprite(); else outData = getP2BombSprite(); return outData; }
public bool Initialize(string gameFilename, List<PlayerInfo> players, Dictionary<string, GameOption> options, List<Control> addSteps, int titleHeight) { this.executablePlace = gameFilename; this.players = players; this.options = options; this.titleHeight = titleHeight - 5; originalSize = FormUtil.MainForm.Size; delayTime = (int)options["delay"].Value * 1000; instances = (bool)options["instance"].Value; keyboardId = (PlayerID)options["keyboard"].Value; if (!instances) { MessageBox.Show("For now you cannot innitialize Left 4 Dead 2 without the instances property set to true. Changing..."); instances = true; } levelCommand = ((Left4Dead2LevelSelection)addSteps[0]).LevelName; gameMode = ((Left4Dead2ModeSelection)addSteps[1]).ModeCommand; // Search for video file string exeFolder = Path.GetDirectoryName(executablePlace); binFolder = Path.Combine(exeFolder, "bin"); string l4d2 = Path.Combine(exeFolder, "left4dead2"); pak01_000_path = l4d2 + "\\pak01_000.vpk"; backupPak = Path.Combine(exeFolder, BackupFolder) + "\\pak01_000.vpk"; string cfgFolder = Path.Combine(exeFolder, CFGFolder); autoExec = cfgFolder + "\\autoexec.cfg"; makeSplit = cfgFolder + "\\makesplit.cfg"; videoFile = cfgFolder + "\\video.txt"; if (!File.Exists(videoFile)) { MessageBox.Show("Could not find Video.txt file! Should be on '" + CFGFolder + "'"); using (OpenFileDialog open = new OpenFileDialog()) { open.Filter = "Video.txt file|Video.txt"; if (open.ShowDialog() == DialogResult.OK) { videoFile = open.FileName; } else { return false; } } } return true; }
protected PlayerID pID; // Spelar ID, håller kolla på vilken spelaren som charne e skapad för. #endregion Fields #region Constructors // Constructor public Unit_Controls( Vector2 pos, Vector2 vel, Vector2 acc, PlayerID pID ) : base(pos, vel, acc) { this.pID = pID; // Spelar ID, håller kolla på vilken spelaren som charne e skapad för. controlKeys = KeyMouse.Get_PlayerControlKeys( pID ); // Hämtar korrekta styrknappar baserat på spelar ID. if( pID == PlayerID.P1 ) dir = Direction.RIGHT; else dir = Direction.LEFT; Event.KeyPressed += KeyPressed_Check; // Ansluter "KeyPressed_Check" metoden mot "KeyPressed" eventets subscribe-lista (dvs den "lista" med metoder som körs när eventet triggas). }
public override void Effect(PlayerID hitPlayer) { if (hitPlayer == PlayerID.None) { Data.GameManager.instance.AllPlayers.Find(x => x.ID.Equals(fromPlayer)).gameObject.transform.position = transform.position; } else { Vector3 holder = Data.GameManager.instance.AllPlayers.Find(x => x.ID.Equals(hitPlayer)).gameObject.transform.position; Data.GameManager.instance.AllPlayers.Find(x => x.ID.Equals(hitPlayer)).gameObject.transform.position = Data.GameManager.instance.AllPlayers.Find(x => x.ID.Equals(fromPlayer)).gameObject.transform.position; Data.GameManager.instance.AllPlayers.Find(x => x.ID.Equals(fromPlayer)).gameObject.transform.position = holder; } }
// Variable(s) // Constructor public Unit_Char( Vector2 pos, Vector2 vel, Vector2 acc, PlayerID pID ) : base(pos, vel, acc, pID) { tex = Textures.Texture_Bobble; currentFrame = 0; nrOfFrames = 8; source = new Rectangle(currentFrame * tex.Width / nrOfFrames, 0, tex.Width / nrOfFrames, tex.Height); //OnTerraFirma = true; // Sätter hitboxen så att den endast hamnar vid benen på gubben, som gör att inte hela texturen kolliderar med plattform hitBox = new Rectangle((int)pos.X, (int)pos.Y, source.Width, source.Height - 24); hitBox.Y = hitBox.Y + 25; }
// Handles when players die private void Die(PlayerID lastID = PlayerID.None) { lastAttacker = lastID; controller.Disable(); if (--lives > 0) { Debug.Log("Lives: " + lives); // Tell GameManager to setup respawn GameManager.instance.Respawn(controller.ID); } GameManager.instance.PlayerKilled(controller.ID, lastAttacker); }
/// <summary> /// Removes the profile with the specified player ID. /// </summary> /// <param name="id">The ID of the player to remove.</param> public void RemoveProfile(PlayerID id) { loadedProfiles.Remove(id); int numSignedIn = NumSignedIn(); if ((int)id <= numSignedIn) { // Shift all players after the removed player back one place. for (int i = (int)id + 1; i <= numSignedIn + 1; i++) { PlayerID currentID = (PlayerID)i; ProfileData data = GetProfile(currentID); loadedProfiles.Remove(currentID); AddProfile(data, (PlayerID)(i - 1)); } } }
public static float GetAxis(string name, PlayerID playerID = PlayerID.One) { AxisConfiguration axisConfig = GetAxisConfiguration(playerID, name); if(axisConfig != null) { return axisConfig.GetAxis(); } else { // Debug.LogError(string.Format("An axis named \'{0}\' does not exist in the active input configuration for player {1}", name, playerID)); return 0.0f; } }
/* Kontrollerar det medskickade PlayerID, från Unit_Control klassen... ...och returnerar korrekt key-array baserat på "värdet" på PlayerID. */ public static Keys[] Get_PlayerControlKeys( PlayerID pID ) { if( pID == PlayerID.P1 ) { Keys[] k = { Keys.Up, Keys.Right, Keys.Down, Keys.Left }; return k; } else { Keys[] k = { Keys.W, Keys.D, Keys.S, Keys.A }; return k; } }
public static InputConfiguration GetInputConfiguration(PlayerID playerID) { return(_instance.GetInputConfigurationByPlayerID(playerID)); }
/// <summary> /// Sets the owner of the object for handling who killed who /// </summary> /// <param name="owner">Owner.</param> public void Owner(PlayerID owner) { this.owner = owner; transform.parent = LevelManager.instance.playerDict[owner].transform; }
public void RespawnPlayer(PlayerID playerID) { StartCoroutine(RespawnPlayerCo(playerID)); }
public IDictionary <PlayerAction, string> GetControlSettings(PlayerID player) { //TODO: implement return(new Dictionary <PlayerAction, string>()); }
public static void WritePlayerID(this PacketWriter writer, PlayerID clientId) { writer.WriteUInt64((uint)clientId); }
void ISpatialAnchorService.RegisterTuner(ISpatialAnchorTuner tuner, object args) { PlayerID playerID = _networkSystem.ResolvePlayerID(args); _anchorSystem.RegisterTuner(tuner, playerID); }
private bool IsEqual(GKPlayer other) { return(PlayerID.Equals(other.PlayerID)); }
/// <summary> /// Returns true if any axis of the input configuration is receiving input. /// </summary> public static bool AnyInput(PlayerID playerID) { return(AnyInput(_instance.GetInputConfigurationByPlayerID(playerID))); }
// Update is called once per frame void Update() { if (ControllerManager.instance.NumPlayers < (int)id) { return; } if (id == PlayerID.None) { if (!uiImage) { GetComponent <SpriteRenderer>().sprite = null; } prevControlType = ControllerManager.ControlType.None; } if (prevID == id && prevControlType == ControllerManager.instance.PlayerControlType(id)) { return; } prevID = id; prevControlType = ControllerManager.instance.PlayerControlType(id); switch (type) { case Type.Axis: switch (axis) { case ControllerInputWrapper.Axis.DPadX: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_LEFTRIGHT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_LEFTRIGHT; } break; case ControllerManager.ControlType.Xbox: case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.DPAD_LEFTRIGHT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.DPAD_LEFTRIGHT; } break; } break; case ControllerInputWrapper.Axis.DPadY: break; case ControllerInputWrapper.Axis.LeftStickX: break; case ControllerInputWrapper.Axis.LeftStickY: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_UPDOWNLEFTRIGHT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_UPDOWNLEFTRIGHT; } break; case ControllerManager.ControlType.Xbox: case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.JOYLEFT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.JOYLEFT; } break; } break; case ControllerInputWrapper.Axis.RightStickX: break; case ControllerInputWrapper.Axis.RightStickY: break; } break; case Type.Button: switch (button) { case ControllerInputWrapper.Buttons.A: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_A; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_A; } break; case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.XBOX_A; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.XBOX_A; } break; case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.PS4_A; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.PS4_A; } break; } break; case ControllerInputWrapper.Buttons.B: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_B; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_B; } break; case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.XBOX_B; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.XBOX_B; } break; case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.PS4_B; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.PS4_B; } break; } break; case ControllerInputWrapper.Buttons.LeftStickClick: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_L_JOY_CLICK; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_L_JOY_CLICK; } break; case ControllerManager.ControlType.PS4: case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.L_JOY_CLICK; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.L_JOY_CLICK; } break; } break; case ControllerInputWrapper.Buttons.RightBumper: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_RB; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_RB; } break; case ControllerManager.ControlType.PS4: case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.RB; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.RB; } break; } break; case ControllerInputWrapper.Buttons.LeftBumper: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_LB; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_LB; } break; case ControllerManager.ControlType.PS4: case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.LB; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.LB; } break; } break; case ControllerInputWrapper.Buttons.RightStickClick: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_R_JOY_CLICK; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_R_JOY_CLICK; } break; case ControllerManager.ControlType.PS4: case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.R_JOY_CLICK; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.R_JOY_CLICK; } break; } break; case ControllerInputWrapper.Buttons.Start: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_START; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_START; } break; case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.XBOX_START; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.XBOX_START; } break; case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.PS4_START; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.PS4_START; } break; } break; case ControllerInputWrapper.Buttons.X: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_X; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_X; } break; case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.XBOX_X; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.XBOX_X; } break; case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.PS4_X; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.PS4_X; } break; } break; case ControllerInputWrapper.Buttons.Y: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_Y; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_Y; } break; case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.XBOX_Y; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.XBOX_Y; } break; case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.PS4_Y; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.PS4_Y; } break; } break; case ControllerInputWrapper.Buttons.Back: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_BACK; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_BACK; } break; case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.XBOX_BACK; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.XBOX_BACK; } break; case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.PS4_BACK; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.PS4_BACK; } break; } break; } break; case Type.Trigger: switch (trigger) { case ControllerInputWrapper.Triggers.RightTrigger: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_RT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_RT; } break; case ControllerManager.ControlType.Xbox: case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.RT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.RT; } break; } break; case ControllerInputWrapper.Triggers.LeftTrigger: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_LT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_LT; } break; case ControllerManager.ControlType.Xbox: case ControllerManager.ControlType.PS4: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.LT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.LT; } break; } break; } break; case Type.DPAD: switch (ControllerManager.instance.PlayerControlType(id)) { case ControllerManager.ControlType.Keyboard: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.KEY_UPDOWNLEFTRIGHT; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.KEY_UPDOWNLEFTRIGHT; } break; case ControllerManager.ControlType.PS4: case ControllerManager.ControlType.Xbox: if (uiImage) { GetComponent <Image>().sprite = InputTester.instance.DPAD_LEFTRIGHTUPDOWN; } else { GetComponent <SpriteRenderer>().sprite = InputTester.instance.DPAD_LEFTRIGHTUPDOWN; } break; } break; } }
public float GetProgressPercentByPlayer(PlayerID pID) { return(m_players_race_flag[pID] / RACE_LOAD_LENGTH); }
private void OnPlayerControlChanged(PlayerID id) { CheckInputScheme(); }
public void SetPlayerID(PlayerID newID) { playerID = newID; }
public void Throw(Vector2 direction, float speed, PlayerID shooterID) { rb.velocity = direction * speed; this.shooterID = shooterID; }
public void Owner(PlayerID owner) { this.owner = owner; }
ISpatialAnchor ISpatialAnchorService.GetOrCreateAnchor(PlayerID playerID) => _anchorSystem.GetOrCreateAnchor(playerID);
public InputEvent CreateButtonEvent(string name, string buttonName, InputState inputState, PlayerID playerID = PlayerID.One) { if (!m_eventLookup.ContainsKey(name)) { InputEvent evt = new InputEvent(name) { ActionName = buttonName, EventType = InputEventType.Button, InputState = inputState, PlayerID = playerID }; m_inputEvents.Add(evt); m_eventLookup.Add(name, evt); return(evt); } else { Debug.LogError(string.Format("An input event named {0} already exists", name), this); return(null); } }
public void SetControlSetting(PlayerID player, PlayerAction action) { //TODO: implement //intercept key }
public PlayerAlive(PlayerID id, bool l) { playerid = id; alive = l; }
bool CheckWinner(int r, int c, PlayerID id) { var num = 0; if (id == player) { num = 1; } else { num = -1; } Rows[r] += num; Columns[c] += num; if (r == 0 && c == 0) { Diags[0] += num; } else if (r == 0 && c == 2) { Diags[1] += num; } else if (r == 2 && c == 0) { Diags[1] += num; } else if (r == 2 && c == 2) { Diags[0] += num; } else if (r == 1 && c == 1) { Diags[0] += num; Diags[1] += num; } foreach (int score in Rows) { if (score == 3) { winner = player; } else if (score == -3) { winner = opponent; } } foreach (int score in Columns) { if (score == 3) { winner = player; } else if (score == -3) { winner = opponent; } } foreach (int score in Diags) { if (score == 3) { winner = player; } else if (score == -3) { winner = opponent; } } if (winner == PlayerID.None) { return(false); } else { return(true); } }
public override void Effect(PlayerID hitPlayer) { }
protected bool Equals(DeviceInfo other) { return(PlayerID.Equals(other.PlayerID) && LastErrTime.Equals(other.LastErrTime) && LastWarnTime.Equals(other.LastWarnTime)); }
public void Owner(PlayerID owner) { }
private void Update() { if (hasStartedGame) { countDownCount -= Time.deltaTime; if (countDownText.enabled == true) { countDownText.text = " " + ((int)countDownCount + 1); } else { roundCountDownText.text = " " + ((int)countDownCount + 1); } if (countDownCount <= 0) { if (hasStartedRoundCountdown) { PlayerID winningID = PlayerID.one; List <PlayerID> winningIDList = new List <PlayerID>(); int highestLives = PlayerManager.vehiclesInScene[0].GetComponent <PlayerHealth>().LivesRemaining; bool hasMatch = false; for (int i = 0; i < PlayerManager.vehiclesInScene.Length; i++) { PlayerHealth currentPlayerHealth = PlayerManager.vehiclesInScene[i].GetComponent <PlayerHealth>(); CarController currentCarController = PlayerManager.vehiclesInScene[i].GetComponent <CarController>(); if (currentPlayerHealth.LivesRemaining == highestLives) { hasMatch = true; winningIDList.Add(currentCarController._PlayerID); } if (currentPlayerHealth.LivesRemaining > highestLives) { winningID = currentCarController._PlayerID; winningIDList.Clear(); winningIDList.Add(currentCarController._PlayerID); hasMatch = false; } } if (hasMatch) { EndGame(winningIDList.ToArray()); } else { EndGame(winningID); } hasStartedRoundCountdown = false; countDownCount = gameCountDownTime; } if (!hasStartedRoundCountdown) { for (int i = 0; i < PlayerManager.vehiclesInScene.Length; i++) { PlayerManager.vehiclesInScene[i].GetComponent <Rigidbody>().isKinematic = false; } hasStartedRoundCountdown = true; countDownCount = gameCountDownTime; countDownText.enabled = false; } } } }
public static float GetAxis(string inputName, PlayerID playerId) { return(Input.GetAxis(inputName + '_' + playerId.ToString())); }
public void EndGame(PlayerID winningPlayerID) { winningPlayerText.text += winningPlayerID; endRoundPanel.SetActive(true); StartCoroutine(WaitToStartGame()); }
/// Runs when arrow hits or passes through something as applicable public abstract void Effect(PlayerID hitPlayer);
/// <summary> /// Returns true if any axis of the control scheme is receiving input. /// </summary> public static bool AnyInput(PlayerID playerID) { return(AnyInput(m_instance.GetControlSchemeByPlayerID(playerID))); }
public static ControlScheme GetControlScheme(PlayerID playerID) { return(m_instance.GetControlSchemeByPlayerID(playerID)); }
public void SetProgressPercentByPlayer(PlayerID pID, float progress_percent) { m_players_race_flag[pID] = progress_percent * 100; }
public void SetupPaddle(PlayerID playerID, Color color) { this.playerID = playerID; gameObject.GetComponent <SpriteRenderer>().color = color; }