//Action Panel private void HandleActionSelection() { if (Input.GetKeyDown(right)) { if (currentAction < 3) { currentAction++; } } else if (Input.GetKeyDown(left)) { if (currentAction > 0) { currentAction--; } } else if (Input.GetKeyDown(down)) { if (currentAction < 2) { currentAction += 2; } } else if (Input.GetKeyDown(up)) { if (currentAction > 1) { currentAction -= 2; } } playerHud.UpdateChooseAction(currentAction); if (Input.GetKeyDown(confirmBtn)) { if (currentAction == 0) { //Battle state = BattleState.PlayerBattle; playerHud.Fight(); } else if (currentAction == 1) { //Talk state = BattleState.ChooseTalkTarget; } else if (currentAction == 2) { //Run if (!eventBattle) { StartCoroutine(RunAway()); } else { state = BattleState.Busy; StartCoroutine(FailedToRun(BattleState.PlayerChoose)); } } else if (currentAction == 3) { state = BattleState.Journal; playerHud.OpenJournal(); } } }