public void SetUp(PlayerHitten _playerHitten) { Debug.Log("A"); playerHitten = _playerHitten; follow = playerHitten.playerMove.transform; _playerHitten.OnHealthChanged += OnPlayerHealthChanged; slider.maxValue = _playerHitten.GetMaxHealth(); slider.value = slider.maxValue; }
// Start is called before the first frame update void Start() { if (playerHitten != null) { // playerHitten.OnHealthChanged += this.OnPlayerHealthChanged; slider.maxValue = playerHitten.GetMaxHealth(); slider.value = slider.maxValue; } Fill.color = FullHealth; }