public IActionResult DeleteHeroesByPlayerId(int playerId, PlayerHeroViewModel playerHeroViewModel) { var _playerHero = _playerHeroRepository.GetSingle(x => x.HeroId == playerHeroViewModel.HeroId && x.PlayerId == playerId); _playerHeroRepository.Delete(_playerHero); return(new OkObjectResult(_playerHero.Id)); }
public List <PlayerHeroViewModel> GetHeroListForPlayerN(List <MatchDetail> matches, List <PlayerHeroViewModel> heroes, int playerIndex) { var affiliationHelper = new AffiliationHelper(); foreach (var match in matches) { try { var player = match.players[playerIndex]; var hero = heroes.Where(h => h.Name == player.hero.localized_name).FirstOrDefault(); if (hero != null) { ModifyHeroStatsBasedOnGame(match, player, hero); } else { hero = new PlayerHeroViewModel(player.hero.localized_name); ModifyHeroStatsBasedOnGame(match, player, hero); heroes.Add(hero); } } catch {} } return(heroes); }
public IActionResult UpdateHeroesByPlayerId(int playerId, [FromBody] PlayerHeroViewModel playerHeroViewModel) { var _playerHero = _playerHeroRepository.GetSingle(x => x.HeroId == playerHeroViewModel.HeroId && x.PlayerId == playerId); _playerHero.TranscendentTier = playerHeroViewModel.TranscendentTier; _playerHero.UniqueWeaponStars = playerHeroViewModel.UniqueWeaponStars; _playerHeroRepository.Commit(); return(new OkObjectResult(_playerHero)); }
private void ModifyHeroStatsBasedOnGame(MatchDetail match, Player player, PlayerHeroViewModel hero) { hero.GamesPlayed += 1; hero.Kills += player.kills; hero.Deaths += player.deaths; hero.Assists += player.assists; hero.GoldPerMinute += player.gold_per_min; hero.XpPerMinute += player.xp_per_min; if (_affiliationHelper.PlayerWins(player, match.radiant_win)) { hero.Wins += 1; } }
public IActionResult CreateHeroesByPlayerId(int playerId, [FromBody] PlayerHeroViewModel playerHeroViewModel) { var temp = new PlayerHero { PlayerId = playerId, HeroId = playerHeroViewModel.HeroId, TranscendentTier = playerHeroViewModel.TranscendentTier, UniqueWeaponStars = playerHeroViewModel.UniqueWeaponStars }; _playerHeroRepository.Add(temp); _playerHeroRepository.Commit(); CreatedAtRouteResult result = CreatedAtRoute("FindHeroesByPlayerId", new { controller = "Player", id = temp.Id }, temp); return(new OkObjectResult(result)); }
public List <PlayerHeroViewModel> GetHeroListForOnePlayer(List <MatchDetail> matches, List <PlayerHeroViewModel> heroes) { foreach (var match in matches) { var player = match.players.FirstOrDefault(); var hero = heroes.Where(h => h.Name == player.hero.localized_name).FirstOrDefault(); if (hero != null) { ModifyHeroStatsBasedOnGame(match, player, hero); } else { hero = new PlayerHeroViewModel(player.hero.localized_name); ModifyHeroStatsBasedOnGame(match, player, hero); heroes.Add(hero); } } return(heroes); }