void Update() { //ATTACK BOOTS if (Input.GetKeyDown("3")) { _attackBoots = true; freezePos = true; _attackHelmet = false; attackHelmet.enabled = false; } if (_attackBoots) { attackBoots.enabled = true; if (Input.GetKeyDown("0")) { _attackBoots = false; attackBoots.enabled = false; freezePos = false; } } //ATTACK HELMET if (Input.GetKeyDown("4")) { _attackHelmet = true; _attackBoots = false; attackBoots.enabled = false; freezePos = false; } if (_attackHelmet) { attackHelmet.fade(); if (Input.GetKeyDown("0")) { _attackHelmet = false; print("fadeback"); } } }
void Update() { //ATTACK BOOTS if (Input.GetKeyDown("3") || Input.GetAxis("rightPad") == 1f) { _attackBoots = true; freezePos = true; _attackHelmet = false; attackHelmet.enabled = false; } if (_attackBoots) { attackBoots.enabled = true; if (Input.GetKeyDown("0") || Input.GetAxis("rightPad") == -1f) { _attackBoots = false; attackBoots.enabled = false; freezePos = false; } } //ATTACK HELMET if (Input.GetKeyDown("4")) { _attackHelmet = true; _attackBoots = false; attackBoots.enabled = false; freezePos = false; } if (_attackHelmet) { attackHelmet.fade(); if (Input.GetKeyDown("0")) { _attackHelmet = false; print("fadeback"); } } //MAIN ATTACK sword.SetActive(false); _attackSword = false; attackSword.enabled = false; if (Input.GetMouseButtonDown(0) || Input.GetButtonDown("attack")) { _attackSword = true; _attackBoots = false; attackBoots.enabled = false; freezePos = false; _attackHelmet = false; } if (_attackSword) { attackSword.enabled = true; sword.SetActive(true); print("_attackword works"); if (Input.GetMouseButtonUp(0) || Input.GetButtonUp("attack")) { } } //SHIELD ATTACK if (Input.GetMouseButtonDown(1) || Input.GetAxis("shield") >= 0.5f) { _attackShield = true; _attackSword = false; _attackBoots = false; attackBoots.enabled = false; freezePos = false; _attackHelmet = false; } if (_attackShield) { attackShield.enabled = true; shield.SetActive(true); print("_attackshield works"); if (Input.GetKeyDown("0") || Input.GetAxis("shield") <= 0.5f) { shield.SetActive(false); _attackShield = false; attackShield.enabled = false; } } }