void Update() { if (PauseMenuController.GameIsPaused == false && view.animator != null) { model.newPosition = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical")); CheckForDoors(); // Check if player should be dead if (model.health <= 0.0f) { FindObjectOfType <AudioManager>().Play("Player Dead"); playerHealthScript.UpdateHealth(); playerHealthScript.InitiateGameOver(); view.SetDead(true); gameOverMenu.EnableGameOver(); model.rigidBody.velocity = new Vector3(0, 0, 0); // Stop player movement // Disable MVC model.enabled = false; view.enabled = false; this.enabled = false; } HealthPickup(); if (Time.time >= model.nextAttackTime) { if (Input.GetKey(KeyCode.Mouse0)) { FindObjectOfType <AudioManager>().Play("Melee"); view.swordAnimator.SetTrigger("Attack"); meleeWeaponScript.Attack(); model.nextAttackTime = Time.time + 1f / model.meleeAttackRate; } else if (Input.GetKey(KeyCode.Mouse1)) { FindObjectOfType <AudioManager>().Play("Shoot"); rangedWeaponScript.Attack(model.rangedAttackPattern.ToString()); model.nextAttackTime = Time.time + 1f / model.rangedAttackRate; } } } }