public bool ApplyPowerUp(GameObject obj)
    {
        // Attempt to get a PlayerHealthBehaviour from obj
        PlayerHealthBehaviour health = obj.GetComponentInParent <PlayerHealthBehaviour>();

        // If we were successful, regen health and return true
        if (health)
        {
            health.RegenHealth(_amountToHeal);
            return(true);
        }
        else
        {
            return(false);
        }
    }