private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { PlayerHealth1 PHealth = GameObject.Find("player").GetComponent <PlayerHealth1>(); PHealth.adjustcurrenthealth(20f); Destroy(body); } }
private void OnTriggerEnter(Collider other) { wink = GameObject.Find("WINK").GetComponent <AudioSource>(); if (other.gameObject.tag == "Player") { PlayerHealth1 PHealth = GameObject.Find("player").GetComponent <PlayerHealth1>(); wink.Play(); PHealth.adjustcurrenthealth(100f); Destroy(body); GemCanvas.SetActive(true); } }
void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player") { anim.SetTrigger("IsAttack"); if (TimetoAtk < 0f) { TimetoAtk = 0f; } if (TimetoAtk == 0f) { PlayerHealth1 Phealth = GameObject.Find("player").GetComponent <PlayerHealth1>(); Phealth.adjustcurrenthealth(damage); hit.volume = 0.1f; hit.Play(); TimetoAtk = Cooldown; } if (TimetoAtk > 0f) { TimetoAtk -= Time.deltaTime; } } }