void OnTriggerEnter(Collider other) { print(other.tag); if (isFriendly && other.tag == "Enemy") { Enemy enemyScript = other.GetComponent <Enemy>(); enemyScript.DealDamage(transform.position, 1, 1); } else if (!isFriendly && other.tag == "Player") { PlayerHandler playerScript = other.GetComponent <PlayerHandler>(); playerScript.DealDamage(transform.position, 1); } else if (isFriendly && other.tag == "Block") { Destroy(this.gameObject); } }
public void DealDamage(int damage) { player.DealDamage(damage); }