// Use this for initialization
 void Start()
 {
     pGui = GetComponent<PlayerGui> ();
     rand = new System.Random ();
     body = GetComponent<Rigidbody2D> ();
     ammo = maxAmmo;
 }
示例#2
0
    void Start()
    {
        playerGui = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGui>();
        animator  = GetComponent <Animator>();

        asHeartBeat = transform.Find("HeartBeat").GetComponent <AudioSource>();
    }
示例#3
0
 // Use this for initialization
 void Start()
 {
     pg = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGui>();
     backgroundRenderer = transform.Find("Background").GetComponent <SpriteRenderer>();
     healthRenderer     = transform.Find("Health").GetComponent <SpriteRenderer>();
     skillRenderer      = transform.Find("Skill").GetComponent <SpriteRenderer>();
     dashRenderer       = transform.Find("Dash").GetComponent <SpriteRenderer>();
 }
示例#4
0
    // Use this for initialization
    void Start()
    {
        boxCollider      = GetComponent <BoxCollider2D>();
        playerGui        = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGui>();
        animator         = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>();
        particles        = transform.Find("stunParticles").gameObject;
        particles.active = false;

        shapeModule = particles.GetComponent <ParticleSystem>().shape;
    }
示例#5
0
 void Start()
 {
     canFire = true;
     pStats  = GetComponent <PlayerStats>();
     pGUI    = GetComponent <PlayerGui>();
     pAni    = GetComponent <PlayerAniControl>();
     radius  = GetComponentInChildren <Radius>();
     // AddItem(OBJ);
     GameMaster.instance.pHand = this;
 }
示例#6
0
    public void Init()
    {
        if (!isLocalPlayer)
        {
            return;
        }

        _gui = GetComponent <PlayerGui>();
        _gui.OnHealthChange(_currentHealth, _maxHealth);
    }
 // Use this for initialization
 void Start()
 {
     pg                  = GetComponent <PlayerGui>();
     pc                  = GetComponent <PlayerController>();
     sr                  = GetComponent <SpriteRenderer>();
     lr                  = GetComponent <LineRenderer>();
     animator            = GetComponent <Animator>();
     lr.enabled          = false;
     lr.sortingLayerName = "Player";
     lr.sortingOrder     = -100;
     pc.aiming           = false;
 }
示例#8
0
 protected override void Initialize()
 {
     tr                 = GetComponent <TrailRenderer>();
     pg                 = GetComponent <PlayerGui>();
     ps                 = GetComponent <PlayerStats>();
     animator           = GetComponent <Animator>();
     playerStun         = GameObject.FindGameObjectWithTag("StunToEnemy").GetComponent <PlayerStun>();
     tr.enabled         = false;
     trailDelay         = tr.time;
     dashAnimationDelay = 0.5f;
     inNpcZone          = false;
     sr                 = GetComponent <SpriteRenderer>();
     psh                = GetComponent <PlayerSoundHandler>();
 }
示例#9
0
 void Start()
 {
     pAnimation    = GetComponent <PlayerAnimation>();
     pGui          = GetComponent <PlayerGui>();
     movementState = PlayerState.MovementState.idle;
 }
 // Use this for initialization
 void Start()
 {
     inputController = GameObject.Find("Players").GetComponent <InputController>();
     playerGui       = GameObject.Find("PlayerGUICanvas").GetComponent <PlayerGui>();
 }
示例#11
0
 void Awake()
 {
     pGui = GetComponent<PlayerGui> ();
 }
示例#12
0
 void Awake()
 {
     pGui = transform.parent.gameObject.GetComponent<PlayerGui> ();
     teamIdentity = transform.parent.gameObject.GetComponent<TeamIdentity> ();
     turretControl = GetComponent<TurretControl> ();
 }