// Use this for initialization void Start() { pGui = GetComponent<PlayerGui> (); rand = new System.Random (); body = GetComponent<Rigidbody2D> (); ammo = maxAmmo; }
void Start() { playerGui = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGui>(); animator = GetComponent <Animator>(); asHeartBeat = transform.Find("HeartBeat").GetComponent <AudioSource>(); }
// Use this for initialization void Start() { pg = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGui>(); backgroundRenderer = transform.Find("Background").GetComponent <SpriteRenderer>(); healthRenderer = transform.Find("Health").GetComponent <SpriteRenderer>(); skillRenderer = transform.Find("Skill").GetComponent <SpriteRenderer>(); dashRenderer = transform.Find("Dash").GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { boxCollider = GetComponent <BoxCollider2D>(); playerGui = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGui>(); animator = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); particles = transform.Find("stunParticles").gameObject; particles.active = false; shapeModule = particles.GetComponent <ParticleSystem>().shape; }
void Start() { canFire = true; pStats = GetComponent <PlayerStats>(); pGUI = GetComponent <PlayerGui>(); pAni = GetComponent <PlayerAniControl>(); radius = GetComponentInChildren <Radius>(); // AddItem(OBJ); GameMaster.instance.pHand = this; }
public void Init() { if (!isLocalPlayer) { return; } _gui = GetComponent <PlayerGui>(); _gui.OnHealthChange(_currentHealth, _maxHealth); }
// Use this for initialization void Start() { pg = GetComponent <PlayerGui>(); pc = GetComponent <PlayerController>(); sr = GetComponent <SpriteRenderer>(); lr = GetComponent <LineRenderer>(); animator = GetComponent <Animator>(); lr.enabled = false; lr.sortingLayerName = "Player"; lr.sortingOrder = -100; pc.aiming = false; }
protected override void Initialize() { tr = GetComponent <TrailRenderer>(); pg = GetComponent <PlayerGui>(); ps = GetComponent <PlayerStats>(); animator = GetComponent <Animator>(); playerStun = GameObject.FindGameObjectWithTag("StunToEnemy").GetComponent <PlayerStun>(); tr.enabled = false; trailDelay = tr.time; dashAnimationDelay = 0.5f; inNpcZone = false; sr = GetComponent <SpriteRenderer>(); psh = GetComponent <PlayerSoundHandler>(); }
void Start() { pAnimation = GetComponent <PlayerAnimation>(); pGui = GetComponent <PlayerGui>(); movementState = PlayerState.MovementState.idle; }
// Use this for initialization void Start() { inputController = GameObject.Find("Players").GetComponent <InputController>(); playerGui = GameObject.Find("PlayerGUICanvas").GetComponent <PlayerGui>(); }
void Awake() { pGui = GetComponent<PlayerGui> (); }
void Awake() { pGui = transform.parent.gameObject.GetComponent<PlayerGui> (); teamIdentity = transform.parent.gameObject.GetComponent<TeamIdentity> (); turretControl = GetComponent<TurretControl> (); }