//Cache currently used scripts to access as components private void Awake() { _movement = GetComponent <PlayerMovement>(); _jumping = GetComponent <PlayerJump>(); _slideJump = GetComponent <PlayerWallJump>(); _dash = GetComponent <PlayerDash>(); _attack = GetComponent <PlayerAttack>(); _groundPound = GetComponent <PlayerGroundPound>(); _paintBomb = GetComponent <PlayerPaintBomb>(); }
private void Awake() { animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); playerController = GetComponent <PlayerController>(); playerMovement = GetComponent <PlayerMovement>(); playerDash = GetComponent <PlayerDash>(); playerAttack = GetComponent <PlayerAttack>(); playerJump = GetComponent <PlayerJump>(); playerWallJump = GetComponent <PlayerWallJump>(); playerGroundPound = GetComponent <PlayerGroundPound>(); playerPaintBomb = GetComponent <PlayerPaintBomb>(); death = GetComponent <deathSystem>(); }