示例#1
0
        public ShotResult ProcessShot(Coordinate coordinate)
        {
            if (!PlayerGrid.Search(coordinate.Row, coordinate.Column).IsOccupied)
            {
                return(ShotResult.Miss);
            }
            Ship ship = Ships.First(x => x.State == PlayerGrid.Search(coordinate.Row, coordinate.Column).State);

            ship.Hits++;
            return(ship.IsSunk ? ShotResult.Sunk : ShotResult.Hit);
        }
示例#2
0
 void Start()
 {
     if (g == null)
     {
         g = this;
     }
     tiles             = grid.tiles;
     currentCoordinate = GetCoordinate(gameObject);
     surroundingTiles  = new Vector2[9];
     GetSurroundingTiles(currentCoordinate);
     //ToggleObjects();
 }
示例#3
0
    private void Start()
    {
        grid = GetComponentInParent <ReadCSV>().gridGenerator;

        agent  = GetComponent <NavMeshAgent>();
        anim   = GetComponent <Animator>();
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGrid>();

        transform.position = GetRandomPositionInTile();

        gameObject.layer = 12;
    }
示例#4
0
    public virtual int[] RandomizeDeployment()
    {
        int[]     newXY               = new int[15];
        int       position            = 0;
        bool      placementSuccessful = false;
        Direction heading             = default(Direction);

        //for each ship to deploy in shipist

        foreach (ShipName shipToPlace in Enum.GetValues(typeof(ShipName)))
        {
            if (shipToPlace == ShipName.None)
            {
                continue;
            }

            placementSuccessful = false;

            //generate random position until the ship can be placed
            do
            {
                int dir = _Random.Next(2);
                int x   = _Random.Next(0, 11);
                int y   = _Random.Next(0, 11);


                if (dir == 0)
                {
                    heading = Direction.UpDown;
                }
                else
                {
                    heading = Direction.LeftRight;
                }

                //try to place ship, if position unplaceable, generate new coordinates
                try {
                    PlayerGrid.MoveShip(x, y, shipToPlace, heading);
                    placementSuccessful = true;
                    newXY[position]     = x;
                    newXY[position + 1] = y;
                    newXY[position + 2] = dir;
                    position           += 3;
                } catch {
                    placementSuccessful = false;
                }
            } while (!placementSuccessful);
        }
        Console.WriteLine(newXY[0]);
        return(newXY);
    }
示例#5
0
        public bool HasAnyShips()
        {
            var squares = PlayerGrid.GetSquares();

            foreach (var square in squares)
            {
                if (square == SquareStates.Ship)
                {
                    return(true);
                }
            }

            return(false);
        }
示例#6
0
 /// <summary>
 /// inits a tetromino with a specific color
 /// </summary>
 /// <param name="type"></param>
 public void Initialize(PlayerGrid playerGrid, TetroMinoColor type)
 {
     disabling = false;
     minos.Clear();
     gameObject.SetActive(true);
     isInitialized    = true;
     this._playerGrid = playerGrid;
     this.type        = type;
     SetTetroMinoMatrix(type);
     if (tetrominoMatrix != null)
     {
         DrawTetroMino();
     }
 }
示例#7
0
    public virtual void AlignDeployment()
    {
        //Tug = 1,
        //Submarine = 2,
        //Destroyer = 3,
        //Battleship = 4,
        //AircraftCarrier = 5

        PlayerGrid.MoveShip(0, 0, ShipName.Tug, Direction.LeftRight);
        PlayerGrid.MoveShip(1, 0, ShipName.Submarine, Direction.LeftRight);
        PlayerGrid.MoveShip(2, 0, ShipName.Destroyer, Direction.LeftRight);
        PlayerGrid.MoveShip(3, 0, ShipName.Battleship, Direction.LeftRight);
        PlayerGrid.MoveShip(4, 0, ShipName.AircraftCarrier, Direction.LeftRight);
    }
示例#8
0
        private bool CheckPlacement(Orientation orientation, ShipType shipType, int headX, int headY)
        {
            //check boundaries
            switch (orientation)
            {
            case Orientation.HORIZONAL:
                if (headX + (int)shipType <= 9 && PlayerGrid.GetGridSquare(headY, headX) == null)
                {
                    break;
                }
                return(false);

            case Orientation.VERTICAL:
                if (headY + (int)shipType <= 9 && PlayerGrid.GetGridSquare(headY, headX) == null)
                {
                    break;
                }
                return(false);
            }

            //check proximity
            for (int i = 0; i < (int)shipType; i++)
            {
                if (PlayerGrid.GetGridSquare(headY - 1, headX) == null &&
                    PlayerGrid.GetGridSquare(headY + 1, headX) == null &&
                    PlayerGrid.GetGridSquare(headY, headX - 1) == null &&
                    PlayerGrid.GetGridSquare(headY, headX + 1) == null
                    )
                {
                    switch (orientation)
                    {
                    case Orientation.HORIZONAL:
                        headX++;
                        break;

                    case Orientation.VERTICAL:
                        headY++;
                        break;
                    }
                }
                else
                {
                    return(false);
                }
            }
            return(true);
        }
示例#9
0
        public virtual void RandomizeDeployment()
        {
            bool      placementSuccessful = false;
            Direction heading             = default(Direction);

            //for each ship to deploy in shipist

            foreach (ShipName shipToPlace in Enum.GetValues(typeof(ShipName)))
            {
                if (shipToPlace == ShipName.None)
                {
                    continue;
                }

                placementSuccessful = false;

                //generate random position until the ship can be placed
                do
                {
                    int dir = _Random.Next(2);
                    int x   = _Random.Next(0, 11);
                    int y   = _Random.Next(0, 11);


                    if (dir == 0)
                    {
                        heading = Direction.UpDown;
                    }
                    else
                    {
                        heading = Direction.LeftRight;
                    }

                    //try to place ship, if position unplaceable, generate new coordinates
                    try
                    {
                        PlayerGrid.MoveShip(x, y, shipToPlace, heading);
                        placementSuccessful = true;
                    }
                    catch
                    {
                        placementSuccessful = false;
                    }
                } while (!placementSuccessful);
            }
        }
示例#10
0
    public void AddPlayers()

    {
        //ignoring num of players for now
        GameObject newPlayerObject = Instantiate(pfPlayer, new Vector2(0, 0), Quaternion.identity);
        GameObject gridObject      = Instantiate(pfGrid, playerOneGrid.position, Quaternion.identity);

        playerOneGridRelativeSpawnPoint = new Vector2(4, 21);

        if (!addedPlayers)
        {
            Player     player     = newPlayerObject.GetComponent <Player>();
            PlayerGrid playerGrid = gridObject.GetComponent <PlayerGrid>();
            player.Initialize(1, playerTwoGrid);
            playerGrid.Initialize(player, playerOneNextTetrominoPlaceHolder.position, playerOneGridRelativeSpawnPoint, 10, 21);
            players.Add(player);
        }
    }
示例#11
0
    public bool isInitialized = false; // if the TetrominoMovement is initialized from outside

    public void Initialize(PlayerGrid playerGrid, Tetromino tetromino)
    {
        isInitialized     = true;
        enabled           = true;
        this.colided      = false;
        this.grid         = playerGrid;
        this.tetromino    = tetromino;
        this.playerInput  = playerGrid.player.input;
        automaticFallRate = 0.45f - (playerGrid.player.currentRound * 0.05f);
        if (automaticFallRate < 0.05f)
        {
            automaticFallRate = 0.05f;
        }
        nextAutomaticFall  = Time.time + automaticFallRate;
        nextHorizontalMove = Time.time + nextHorizontalMoveTime;
        nextMoveDownTime   = Time.time + moveDownCurrentRate;
        ResetDropRate();
    }
示例#12
0
 public Player(User user) : base(user.ConnectionId, user.Name)
 {
     IdUser  = user.IdUser;
     Rank    = user.Rank;
     Avatar  = user.Avatar;
     Victory = user.Victory;
     Defeat  = user.Defeat;
     Ships   = new List <Ship>
     {
         new Destroyer(),
         new Submarine(),
         new Cruiser(),
         new Carrier(),
         new Battleship()
     };
     PlayerGrid = new PlayerGrid();
     ShotGrid   = new PlayerGrid();
     IsTurn     = false;
 }
示例#13
0
        public virtual void RandomizeDeployment()
        {
            bool      placementSuccessful;
            Direction heading;

            // for each ship to deploy in shipist
            foreach (ShipName shipToPlace in Enum.GetValues(typeof(ShipName)))
            {
                if ((shipToPlace == ShipName.None))
                {
                    // TODO: Continue For... Warning!!! not translated
                }

                placementSuccessful = false;
                for (; !placementSuccessful;)
                {
                    int dir = _Random.Next(2);
                    int x   = _Random.Next(0, 11);
                    int y   = _Random.Next(0, 11);

                    if ((dir == 0))
                    {
                        heading = Direction.UpDown;
                    }
                    else
                    {
                        heading = Direction.LeftRight;
                    }

                    // try to place ship, if position unplaceable, generate new coordinates
                    try
                    {
                        PlayerGrid.MoveShip(x, y, shipToPlace, heading);
                        placementSuccessful = true;
                    }
                    catch (System.Exception)
                    {
                        placementSuccessful = false;
                    }
                }
            }
        }
示例#14
0
        public void CreateShip(ShipType shipType)
        {
            Ship        ship        = new Ship(shipType);
            int         headX       = random.Next(0, 10);
            int         headY       = random.Next(0, 10);
            int         test        = random.Next(0, 2);
            Orientation orientation = (Orientation)test;

            if (CheckPlacement(orientation, shipType, headX, headY))
            {
                HullComponent hullComponent;
                for (int i = 0; i < (int)shipType; i++)
                {
                    switch (orientation)
                    {
                    case Orientation.HORIZONAL:
                        hullComponent = new HullComponent(headY, headX++, ship);
                        ship.AddHullComponent(hullComponent);
                        PlayerGrid.AddGridSquare(hullComponent);
                        break;

                    case Orientation.VERTICAL:
                        hullComponent = new HullComponent(headY++, headX, ship);
                        ship.AddHullComponent(hullComponent);
                        PlayerGrid.AddGridSquare(hullComponent);
                        break;
                    }
                }
            }
            else
            {
                CreateShip(shipType);
                return;
            }
            ships.Add(ship);
        }
示例#15
0
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);

            if (disposing)
            {
                IsTrading   = false;
                PlayerItems = null;

                if (UserLabel != null)
                {
                    if (!UserLabel.IsDisposed)
                    {
                        UserLabel.Dispose();
                    }

                    UserLabel = null;
                }

                if (PlayerLabel != null)
                {
                    if (!PlayerLabel.IsDisposed)
                    {
                        PlayerLabel.Dispose();
                    }

                    PlayerLabel = null;
                }

                if (UserGrid != null)
                {
                    if (!UserGrid.IsDisposed)
                    {
                        UserGrid.Dispose();
                    }

                    UserGrid = null;
                }

                if (PlayerGrid != null)
                {
                    if (!PlayerGrid.IsDisposed)
                    {
                        PlayerGrid.Dispose();
                    }

                    PlayerGrid = null;
                }

                if (UserGoldLabel != null)
                {
                    if (!UserGoldLabel.IsDisposed)
                    {
                        UserGoldLabel.Dispose();
                    }

                    UserGoldLabel = null;
                }

                if (PlayerGoldLabel != null)
                {
                    if (!PlayerGoldLabel.IsDisposed)
                    {
                        PlayerGoldLabel.Dispose();
                    }

                    PlayerGoldLabel = null;
                }

                if (ConfirmButton != null)
                {
                    if (!ConfirmButton.IsDisposed)
                    {
                        ConfirmButton.Dispose();
                    }

                    ConfirmButton = null;
                }
            }
        }
        private void PlayerGrid_Click(object sender, EventArgs e)
        {
            Control control = (Control)sender;

            switch (selectedShipType)
            {
                #region Destroyer
            case ShipType.Destroyer:
                if (shipPositions[0, 0] == null)
                {
                    shipPositions[0, 0] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                }
                else if (shipPositions[0, 1] == null)
                {
                    shipPositions[0, 1] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                    if (PlaceShip(ShipType.Destroyer) == false)
                    {
                        MessageBox.Show(i18n.GetText("invalidPlacement", i18n.GetText("shipName1")), i18n.GetText("invalidPlacementTitle"), MessageBoxButtons.OK);
                        shipPositions[0, 0] = null;
                        shipPositions[0, 1] = null;
                    }
                    else
                    {
                        for (int i = 0; i < destroyer.occupiedSquares.Length; i++)
                        {
                            pictureBox       = (PictureBox)PlayerGrid.GetControlFromPosition(destroyer.occupiedSquares[i].x, destroyer.occupiedSquares[i].y);
                            pictureBox.Image = Properties.Resources.Ship;
                        }
                        btnDestroyer.Enabled = false;
                        btnDestroyer.Text    = i18n.GetText("shipPlaced");
                    }
                }
                break;

                #endregion
                #region Cruiser
            case ShipType.Cruiser:
                if (shipPositions[1, 0] == null)
                {
                    shipPositions[1, 0] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                }
                else if (shipPositions[1, 1] == null)
                {
                    shipPositions[1, 1] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                    if (PlaceShip(ShipType.Cruiser) == false)
                    {
                        MessageBox.Show(i18n.GetText("invalidPlacement", i18n.GetText("shipName2")), i18n.GetText("invalidPlacementTitle"), MessageBoxButtons.OK);
                        shipPositions[1, 0] = null;
                        shipPositions[1, 1] = null;
                    }
                    else
                    {
                        for (int i = 0; i < cruiser.occupiedSquares.Length; i++)
                        {
                            pictureBox       = (PictureBox)PlayerGrid.GetControlFromPosition(cruiser.occupiedSquares[i].x, cruiser.occupiedSquares[i].y);
                            pictureBox.Image = Properties.Resources.Ship;
                        }
                        btnCruiser.Enabled = false;
                        btnCruiser.Text    = i18n.GetText("shipPlaced");
                    }
                }
                break;

                #endregion
                #region Submarine
            case ShipType.Submarine:
                if (shipPositions[2, 0] == null)
                {
                    shipPositions[2, 0] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                }
                else if (shipPositions[2, 1] == null)
                {
                    shipPositions[2, 1] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                    if (PlaceShip(ShipType.Submarine) == false)
                    {
                        MessageBox.Show(i18n.GetText("invalidPlacement", i18n.GetText("shipName3")), i18n.GetText("invalidPlacementTitle"), MessageBoxButtons.OK);
                        shipPositions[2, 0] = null;
                        shipPositions[2, 1] = null;
                    }
                    else
                    {
                        for (int i = 0; i < submarine.occupiedSquares.Length; i++)
                        {
                            pictureBox       = (PictureBox)PlayerGrid.GetControlFromPosition(submarine.occupiedSquares[i].x, submarine.occupiedSquares[i].y);
                            pictureBox.Image = Properties.Resources.Ship;
                        }
                        btnSubmarine.Enabled = false;
                        btnSubmarine.Text    = i18n.GetText("shipPlaced");
                    }
                }
                break;

                #endregion
                #region Battleship
            case ShipType.Battleship:
                if (shipPositions[3, 0] == null)
                {
                    shipPositions[3, 0] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                }
                else if (shipPositions[3, 1] == null)
                {
                    shipPositions[3, 1] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                    if (PlaceShip(ShipType.Battleship) == false)
                    {
                        MessageBox.Show(i18n.GetText("invalidPlacement", i18n.GetText("shipName4")), i18n.GetText("invalidPlacementTitle"), MessageBoxButtons.OK);
                        shipPositions[3, 0] = null;
                        shipPositions[3, 1] = null;
                    }
                    else
                    {
                        for (int i = 0; i < battleship.occupiedSquares.Length; i++)
                        {
                            pictureBox       = (PictureBox)PlayerGrid.GetControlFromPosition(battleship.occupiedSquares[i].x, battleship.occupiedSquares[i].y);
                            pictureBox.Image = Properties.Resources.Ship;
                        }
                        btnBattleship.Enabled = false;
                        btnBattleship.Text    = i18n.GetText("shipPlaced");
                    }
                }
                break;

                #endregion
                #region Carrier
            case ShipType.Carrier:
                if (shipPositions[4, 0] == null)
                {
                    shipPositions[4, 0] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                }
                else if (shipPositions[4, 1] == null)
                {
                    shipPositions[4, 1] = new GridPosition(PlayerGrid.GetPositionFromControl(control).Column, PlayerGrid.GetPositionFromControl(control).Row);
                    if (PlaceShip(ShipType.Carrier) == false)
                    {
                        MessageBox.Show(i18n.GetText("invalidPlacement", i18n.GetText("shipName5")), i18n.GetText("invalidPlacementTitle"), MessageBoxButtons.OK);
                        shipPositions[4, 0] = null;
                        shipPositions[4, 1] = null;
                    }
                    else
                    {
                        for (int i = 0; i < carrier.occupiedSquares.Length; i++)
                        {
                            pictureBox       = (PictureBox)PlayerGrid.GetControlFromPosition(carrier.occupiedSquares[i].x, carrier.occupiedSquares[i].y);
                            pictureBox.Image = Properties.Resources.Ship;
                        }
                        btnCarrier.Enabled = false;
                        btnCarrier.Text    = i18n.GetText("shipPlaced");;
                    }
                }
                break;
                #endregion
            }
            if (carrier != null && battleship != null && submarine != null && cruiser != null && destroyer != null)
            {
                btnSubmit.Enabled = true;
            }
        }
示例#17
0
 public void Setup() => Schedule(() =>
 {
     Child = grid = new PlayerGrid {
         RelativeSizeAxes = Axes.Both
     };
 });
示例#18
0
 public SquareStates Shot(Coordinates coordinates)
 {
     return(PlayerGrid.ChangeSquareState(coordinates));
 }
        public void GameCommandRecieved(object sender, CommandEventArgs e)
        {
            Console.WriteLine("Game command received. data:{0} type:{1}", e.Command.Data, e.Command.CommandType);
            if (e.Command.CommandType == CommandType.GameStartInform)
            {
                if (e.Command.Data.ToLower() == "true")
                {
                    myTurn = true;
                    rtbLog.BeginInvoke((MethodInvoker) delegate() { rtbLog.AppendText(i18n.GetText("firstShotMe"));; });
                    btnFire.BackColor = System.Drawing.Color.Red;
                    btnFire.ForeColor = System.Drawing.Color.White;
                    //btnFire.Enabled = true;
                }
                else if (e.Command.Data.ToLower() == "false")
                {
                    myTurn          = false;
                    btnFire.Enabled = false;
                    rtbLog.BeginInvoke((MethodInvoker) delegate() { rtbLog.AppendText(i18n.GetText("firstShotEnemy"));; });
                }
            }
            if (e.Command.CommandType == CommandType.GameShotResult)
            {
                if (e.Command.Data.ToLower().Equals("hit"))
                {
                    //Deal with hits
                    // Don't block Thread with waiting until Sound finishs
                    new System.Threading.Thread(() =>
                    {
                        if (checkBoxSound.Checked)
                        {
                            spFlightBomb.PlaySync();
                        }

                        rtbLog.BeginInvoke((MethodInvoker) delegate()
                        {
                            rtbLog.AppendText(i18n.GetText("shotHit"));
                        });

                        pictureBox.BeginInvoke((MethodInvoker) delegate()
                        {
                            pictureBox       = (PictureBox)EnemyGrid.GetControlFromPosition(gridTarget.x, gridTarget.y);
                            pictureBox.Image = Properties.Resources.ShipHit;
                            pictureBox.Tag   = "ShipHit";
                        });

                        btnFire.BeginInvoke((MethodInvoker) delegate()
                        {
                            btnFire.Enabled = false;
                        });

                        myTurn = false;

                        rtbLog.BeginInvoke((MethodInvoker) delegate()
                        {
                            rtbLog.AppendText(i18n.GetText("waitEnemyShot"));;
                        });
                    }).Start();
                }
                else if (e.Command.Data.ToLower().Equals("miss"))
                {
                    //deal with misses
                    // Don't block Thread with waiting until Sound finishs
                    new System.Threading.Thread(() =>
                    {
                        if (checkBoxSound.Checked)
                        {
                            spFlightWater.PlaySync();
                        }

                        rtbLog.BeginInvoke((MethodInvoker) delegate()
                        {
                            rtbLog.AppendText(i18n.GetText("shotMissed"));
                        });

                        pictureBox.BeginInvoke((MethodInvoker) delegate()
                        {
                            pictureBox       = (PictureBox)EnemyGrid.GetControlFromPosition(gridTarget.x, gridTarget.y);
                            pictureBox.Image = Properties.Resources.WaterMiss;
                            pictureBox.Tag   = "WaterMiss";
                        });
                        btnFire.BeginInvoke((MethodInvoker) delegate() {
                            btnFire.Enabled = false;
                        });

                        myTurn = false;

                        rtbLog.BeginInvoke((MethodInvoker) delegate() {
                            rtbLog.AppendText(i18n.GetText("waitEnemyShot"));;
                        });
                    }).Start();
                }
            }
            if (e.Command.CommandType == CommandType.GameHitInform)
            {
                // Don't block Thread with waiting until Sound finishs
                new System.Threading.Thread(() =>
                {
                    if (checkBoxSound.Checked)
                    {
                        spFlightBomb.PlaySync();
                    }

                    rtbLog.BeginInvoke((MethodInvoker) delegate() {
                        rtbLog.AppendText(i18n.GetText("oneShipHit"));
                    });

                    gridTarget.x = int.Parse(e.Command.Data.Split(',')[0]);
                    gridTarget.y = int.Parse(e.Command.Data.Split(',')[1]);

                    pictureBox.BeginInvoke((MethodInvoker) delegate()
                    {
                        pictureBox       = (PictureBox)PlayerGrid.GetControlFromPosition(gridTarget.x, gridTarget.y);
                        pictureBox.Image = Properties.Resources.ShipHit;
                    });

                    myTurn = true;

                    rtbLog.BeginInvoke((MethodInvoker) delegate() {
                        rtbLog.AppendText(i18n.GetText("turnToShot"));
                    });

                    btnFire.BeginInvoke((MethodInvoker) delegate()
                    {
                        btnFire.BackColor = System.Drawing.Color.Red;
                        btnFire.ForeColor = System.Drawing.Color.White;
                    });
                }).Start();
            }
            if (e.Command.CommandType == CommandType.GameMissInform)
            {
                // Don't block Thread with waiting until Sound finishs
                new System.Threading.Thread(() =>
                {
                    if (checkBoxSound.Checked)
                    {
                        spFlightWater.PlaySync();
                    }

                    rtbLog.BeginInvoke((MethodInvoker) delegate() {
                        rtbLog.AppendText(i18n.GetText("opponentMissedFleet"));
                    });

                    gridTarget.x = int.Parse(e.Command.Data.Split(',')[0]);
                    gridTarget.y = int.Parse(e.Command.Data.Split(',')[1]);

                    pictureBox.BeginInvoke((MethodInvoker) delegate()
                    {
                        pictureBox       = (PictureBox)PlayerGrid.GetControlFromPosition(gridTarget.x, gridTarget.y);
                        pictureBox.Image = Properties.Resources.WaterMiss;
                    });

                    myTurn = true;

                    rtbLog.BeginInvoke((MethodInvoker) delegate() {
                        rtbLog.AppendText(i18n.GetText("turnToShot"));
                    });

                    btnFire.BeginInvoke((MethodInvoker) delegate()
                    {
                        btnFire.BackColor = System.Drawing.Color.Red;
                        btnFire.ForeColor = System.Drawing.Color.White;
                    });
                }).Start();
            }
            if (e.Command.CommandType == CommandType.GameOverInform)
            {
                if (e.Command.Data.ToLower() == "win")
                {
                    Command cmdInform = new Command(CommandType.GameOverInform, client.ServerIP, gameID + ":" + "win");
                    cmdInform.TargetPort = client.ServerPort;
                    cmdInform.SenderIP   = client.IP;
                    cmdInform.SenderPort = client.Port;
                    cmdInform.SenderName = client.Username;
                    client.Wins++;
                    client.SendCommand(cmdInform);
                    MessageBox.Show(i18n.GetText("wonCongratulations", client.Username), i18n.GetText("winner"), MessageBoxButtons.OK);
                    Close();
                }
                else if (e.Command.Data.ToLower() == "loss")
                {
                    Command cmdInform = new Command(CommandType.GameOverInform, client.ServerIP, gameID + ":" + "loss");
                    cmdInform.TargetPort = client.ServerPort;
                    cmdInform.SenderIP   = client.IP;
                    cmdInform.SenderPort = client.Port;
                    cmdInform.SenderName = client.Username;
                    client.Losses++;
                    client.SendCommand(cmdInform);
                    MessageBox.Show(i18n.GetText("lossGame", client.Username), i18n.GetText("gameLost"), MessageBoxButtons.OK);
                    Close();
                }
            }
        }