private void OnTriggerEnter2D(Collider2D collision) { if (ammoOnGun > 0 && collision.gameObject.name == "Player") { PlayerGeneralShootController playerShootController = collision.gameObject.GetComponent <PlayerGeneralShootController>(); playerShootController.ammoPerGunType[gun.gunType] += ammoOnGun; playerShootController.CorrectAmmoText(); ammoOnGun = 0; } }
private void Awake() { playerGeneralShootController = GetComponent <PlayerGeneralShootController>(); }
private void Awake() { playerShootController = transform.parent.GetComponent <PlayerGeneralShootController>(); }
public void Start() { _particleSystem = GetComponent <ParticleSystem>(); playerGeneralShootController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerGeneralShootController>(); }