// player state stuff public PlayerGameState.PlayerGameStates GetPlayerGameState() { PlayerGameState.PlayerGameStates pgse = PlayerGameState.PlayerGameStates.Uninitialized; //PlayerGameState pgs = GetComponent<PlayerGameState> (); if (pgs != null) { pgse = pgs.curState; } return(pgse); }
public void UndoState() { PlayerGameState.PlayerGameStates newState = pgs.UndoState(); GameState.Message(this.name + " Undo previous state. New State is " + newState.ToString()); }