private void UseJetPackFuel(PlayerFuelBar usefuel) { if (usefuel != null) { usefuel.UseFuel(fuelThrustValue); var currentFuel = usefuel.GetCurrentFuel(trackFuel); } }
void Start() { rigidBody = GetComponent <Rigidbody>(); audioSource = GetComponent <AudioSource>(); player = GetComponent <PlayerHealthBar>(); playerFuel = GetComponent <PlayerFuelBar>(); astronaut = GameObject.FindWithTag("Player"); anim = GetComponentInChildren <Animator>(); }