Inheritance: MonoBehaviour
示例#1
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    void Awake()
    {
        playerMovement = GetComponent <PlayerMovement>();
        look_Root      = transform.GetChild(0);

        player_footsteps = GetComponentInChildren <PlayerFootsteps>();
    }
示例#2
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    void Awake()
    {
        characterController = GetComponent <CharacterController>();
        playerFootsteps     = GetComponentInChildren <PlayerFootsteps>();

        viewRotation = transform.GetChild(0); //first index of player parent
    }
示例#3
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    public float staminaThreshold = 10f; //Subtract from stamina value


    void Awake()
    {
        playerMovement  = GetComponent <PlayerMovement>();
        playerEyes      = transform.GetChild(0); //Gets "Look" GameObject, the first child of the "Player" GameObject
        playerFootsteps = GetComponentInChildren <PlayerFootsteps>();
        playerStats     = GetComponent <PlayerStats>();
    }
示例#4
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    void Awake()
    {
        footstepSound = GetComponent <AudioSource>();

        characterController = GetComponentInParent <CharacterController>();

        playerFootsteps = GetComponent <PlayerFootsteps>();
    }
示例#5
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    // Awake is called before the first frame update
    void Awake()
    {
        playerMovement   = GetComponent <PlayerMovement>();
        look_Root        = this.transform.GetChild(0);
        player_Footsteps = GetComponentInChildren <PlayerFootsteps>();
        is_Crouching     = false;

        player_Stats = GetComponent <PlayerStats>();
    }
示例#6
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 void Awake()
 {
     #region Get Components
     playerMovement  = GetComponent <PlayerMovement>();
     playerRoot      = transform.GetChild(0);
     playerFootsteps = GetComponentInChildren <PlayerFootsteps>();
     playerStamina   = GetComponent <PlayerStaminaScript>();
     weaponManager   = GetComponent <WeaponManager>();
     #endregion
 }
    void Awake()
    {
        playerMovement = GetComponent <PlayerMovement>();

        player_Footsteps = GetComponentInChildren <PlayerFootsteps>();

        playerStats = GetComponent <PlayerStats>();

        canSprint = true;
    }
示例#8
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    //Rigidbody myBody;

    void Awake()
    {
        _playerMovement = GetComponent <PlayerMovement>();

        charControl = GetComponent <CharacterController>();

        _lookRoot = transform.GetChild(0);

        _playerFootsteps = GetComponentInChildren <PlayerFootsteps>();
    }
示例#9
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    // Start is called before the first frame update
    void Awake()
    {
        playerMovement = GetComponent <PlayerMovement>();

        // obtain first child in the hierarchy, in this case Player only has one immediate child
        look_Root = transform.GetChild(0);

        player_Footsteps = GetComponentInChildren <PlayerFootsteps>();

        player_Stats = GetComponent <PlayerStats>();
    }
示例#10
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    void Awake()
    {
        playerMovement = GetComponent <PlayerMovement>();

        // devuelve el hijo de Player, es decir Look Root
        look_Root = transform.GetChild(0);

        Debug.Log("JSDIOPURPWSKEJR : " + gameObject.name);

        player_Footsteps = GetComponentInChildren <PlayerFootsteps>();
    }
    void Awake()
    {
        #region Get Components
        weaponManager = GetComponent <WeaponManager>();

        zoomCameraAnimator = transform.Find("Root").transform.Find("FPS Camera").GetComponent <Animator>();

        mainCameraAnimator = transform.Find("Root").transform.Find("Main Camera").GetComponent <Animator>();

        playerStamina = GetComponent <PlayerStaminaScript>();


        playerMovement = GetComponent <PlayerMovement>();

        playerHealth = GetComponent <PlayerHealthScript>();

        ammoCount = weaponManager.getAmmoCount();

        isReloadingWeapon = weaponManager.getReloadState();

        footStepsOfThePlayer = GetComponent <PlayerFootsteps>();
        #endregion
    }
示例#12
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 // Start is called before the first frame update
 void Start()
 {
     cc = player.GetComponent <CharacterController>();
     playerFootsteps = GetComponent <PlayerFootsteps>();
 }
示例#13
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 void Awake()
 {
     character_Controller = GetComponent <CharacterController>();
     look_Root            = transform.GetChild(0);
     playerFootsteps      = GetComponentInChildren <PlayerFootsteps>();
 }
示例#14
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 void Awake()
 {
     anim            = GetComponentInChildren <Animator> ();
     playerFootsteps = GetComponent <PlayerFootsteps> ();
     rb = GetComponent <Rigidbody> ();
 }