void Awake() { playerMovement = GetComponent <PlayerMovement>(); look_Root = transform.GetChild(0); player_footsteps = GetComponentInChildren <PlayerFootsteps>(); }
void Awake() { characterController = GetComponent <CharacterController>(); playerFootsteps = GetComponentInChildren <PlayerFootsteps>(); viewRotation = transform.GetChild(0); //first index of player parent }
public float staminaThreshold = 10f; //Subtract from stamina value void Awake() { playerMovement = GetComponent <PlayerMovement>(); playerEyes = transform.GetChild(0); //Gets "Look" GameObject, the first child of the "Player" GameObject playerFootsteps = GetComponentInChildren <PlayerFootsteps>(); playerStats = GetComponent <PlayerStats>(); }
void Awake() { footstepSound = GetComponent <AudioSource>(); characterController = GetComponentInParent <CharacterController>(); playerFootsteps = GetComponent <PlayerFootsteps>(); }
// Awake is called before the first frame update void Awake() { playerMovement = GetComponent <PlayerMovement>(); look_Root = this.transform.GetChild(0); player_Footsteps = GetComponentInChildren <PlayerFootsteps>(); is_Crouching = false; player_Stats = GetComponent <PlayerStats>(); }
void Awake() { #region Get Components playerMovement = GetComponent <PlayerMovement>(); playerRoot = transform.GetChild(0); playerFootsteps = GetComponentInChildren <PlayerFootsteps>(); playerStamina = GetComponent <PlayerStaminaScript>(); weaponManager = GetComponent <WeaponManager>(); #endregion }
void Awake() { playerMovement = GetComponent <PlayerMovement>(); player_Footsteps = GetComponentInChildren <PlayerFootsteps>(); playerStats = GetComponent <PlayerStats>(); canSprint = true; }
//Rigidbody myBody; void Awake() { _playerMovement = GetComponent <PlayerMovement>(); charControl = GetComponent <CharacterController>(); _lookRoot = transform.GetChild(0); _playerFootsteps = GetComponentInChildren <PlayerFootsteps>(); }
// Start is called before the first frame update void Awake() { playerMovement = GetComponent <PlayerMovement>(); // obtain first child in the hierarchy, in this case Player only has one immediate child look_Root = transform.GetChild(0); player_Footsteps = GetComponentInChildren <PlayerFootsteps>(); player_Stats = GetComponent <PlayerStats>(); }
void Awake() { playerMovement = GetComponent <PlayerMovement>(); // devuelve el hijo de Player, es decir Look Root look_Root = transform.GetChild(0); Debug.Log("JSDIOPURPWSKEJR : " + gameObject.name); player_Footsteps = GetComponentInChildren <PlayerFootsteps>(); }
void Awake() { #region Get Components weaponManager = GetComponent <WeaponManager>(); zoomCameraAnimator = transform.Find("Root").transform.Find("FPS Camera").GetComponent <Animator>(); mainCameraAnimator = transform.Find("Root").transform.Find("Main Camera").GetComponent <Animator>(); playerStamina = GetComponent <PlayerStaminaScript>(); playerMovement = GetComponent <PlayerMovement>(); playerHealth = GetComponent <PlayerHealthScript>(); ammoCount = weaponManager.getAmmoCount(); isReloadingWeapon = weaponManager.getReloadState(); footStepsOfThePlayer = GetComponent <PlayerFootsteps>(); #endregion }
// Start is called before the first frame update void Start() { cc = player.GetComponent <CharacterController>(); playerFootsteps = GetComponent <PlayerFootsteps>(); }
void Awake() { character_Controller = GetComponent <CharacterController>(); look_Root = transform.GetChild(0); playerFootsteps = GetComponentInChildren <PlayerFootsteps>(); }
void Awake() { anim = GetComponentInChildren <Animator> (); playerFootsteps = GetComponent <PlayerFootsteps> (); rb = GetComponent <Rigidbody> (); }