void Awake()
 {
     playerMovement   = GetComponent <PlayerMovement>();
     look_Root        = transform.GetChild(0);
     player_FootSteps = GetComponentInChildren <PlayerFootSteps>();
     playerStats      = GetComponent <PlayerStats>();
     navMeshAgent     = GetComponent <NavMeshAgent>();
 }
    // Start is called before the first frame update
    void Awake()
    {
        _playerMovment = GetComponent <PlayerMovement>();
        _lookRoot      = transform.GetChild(0);

        _playerFootSteps = GetComponentInChildren <PlayerFootSteps>();

        _playerStats = GetComponent <PlayerStats>();
    }
示例#3
0
    private void Awake()
    {
        playerMovement  = GetComponent <PlayerMovement>();
        playerFootSteps = GetComponentInChildren <PlayerFootSteps>();
        lookRoot        = transform.GetChild(0);

        playerFootSteps.minVolume    = minWalkVolume;
        playerFootSteps.maxVolume    = maxWalkVolume;
        playerFootSteps.stepDistance = walkStepDistance;
    }
    // Start is called before the first frame update
    void Start()
    {
        playerMovement      = GetComponent <PlayerMovement>();
        characterController = GetComponent <CharacterController>();
        playerFootSteps     = GetComponentInChildren <PlayerFootSteps>();
        playerStats         = GetComponent <PlayerStats>();

        playerFootSteps.minVolume    = minWalkVolume;
        playerFootSteps.maxVolume    = maxWalkVolume;
        playerFootSteps.stepDistance = walkStepDistance;
    }
    void Awake()
    {
        playerMovement = GetComponent <PlayerMovement>();

        //Transform is our Player gameobject. His first child is our lookRoot gameobject. We access to it using GetChild(0);
        lookRoot = transform.GetChild(0);

        playerFootSteps = GetComponentInChildren <PlayerFootSteps>();

        playerStats = GetComponent <PlayerStats>();

        characterController = GetComponentInParent <CharacterController>();

        playerAudio = GetComponentInChildren <PlayerAudio>();
    }
示例#6
0
 void Awake()
 {
     playerMovement  = GetComponent <PlayerMovement>();
     playerFootSteps = GetComponentInChildren <PlayerFootSteps>();
     lookTransform   = transform.GetChild(0);
 }