void Awake() { playerMovement = GetComponent <PlayerMovement>(); look_Root = transform.GetChild(0); player_FootSteps = GetComponentInChildren <PlayerFootSteps>(); playerStats = GetComponent <PlayerStats>(); navMeshAgent = GetComponent <NavMeshAgent>(); }
// Start is called before the first frame update void Awake() { _playerMovment = GetComponent <PlayerMovement>(); _lookRoot = transform.GetChild(0); _playerFootSteps = GetComponentInChildren <PlayerFootSteps>(); _playerStats = GetComponent <PlayerStats>(); }
private void Awake() { playerMovement = GetComponent <PlayerMovement>(); playerFootSteps = GetComponentInChildren <PlayerFootSteps>(); lookRoot = transform.GetChild(0); playerFootSteps.minVolume = minWalkVolume; playerFootSteps.maxVolume = maxWalkVolume; playerFootSteps.stepDistance = walkStepDistance; }
// Start is called before the first frame update void Start() { playerMovement = GetComponent <PlayerMovement>(); characterController = GetComponent <CharacterController>(); playerFootSteps = GetComponentInChildren <PlayerFootSteps>(); playerStats = GetComponent <PlayerStats>(); playerFootSteps.minVolume = minWalkVolume; playerFootSteps.maxVolume = maxWalkVolume; playerFootSteps.stepDistance = walkStepDistance; }
void Awake() { playerMovement = GetComponent <PlayerMovement>(); //Transform is our Player gameobject. His first child is our lookRoot gameobject. We access to it using GetChild(0); lookRoot = transform.GetChild(0); playerFootSteps = GetComponentInChildren <PlayerFootSteps>(); playerStats = GetComponent <PlayerStats>(); characterController = GetComponentInParent <CharacterController>(); playerAudio = GetComponentInChildren <PlayerAudio>(); }
void Awake() { playerMovement = GetComponent <PlayerMovement>(); playerFootSteps = GetComponentInChildren <PlayerFootSteps>(); lookTransform = transform.GetChild(0); }