private void SetupFixture(PlayerFixture fixture, AddPlayerFixtureCommand command) { if (this._pendingFixture1 != null) { fixture.SetPendingFixture1(this._pendingFixture1, command.Entrant1.FixtureResultType.Value); } if (this._pendingFixture2 != null) { fixture.SetPendingFixture2(this._pendingFixture2, command.Entrant2.FixtureResultType.Value); } if (this._entrant1 != null) { fixture.SetEntrant1(this._entrant1); } if (this._entrant2 != null) { fixture.SetEntrant2(this._entrant2); } }