// Start is called before the first frame update void Awake() { reader = GetComponent <IPlayerInput>(); checker = GetComponent <PlayerEnviromentChecker>(); rb = GetComponent <Rigidbody>(); capCollider = GetComponent <CapsuleCollider>(); }
// Awake is called when object is enabled private void Awake() { current = next = new State { time = Time.time, position = transform.position }; reader = GetComponent <IPlayerInput>(); checker = GetComponent <PlayerEnviromentChecker>(); chController = GetComponentInParent <CharacterController>(); playerHeight = chController.bounds.extents.y; parentTransform = GetComponentInParent <Transform>(); }