public override void InitAttr(IEntityAttr entityAttr) { PlayerEntityAttr attri = entityAttr as PlayerEntityAttr; if (attri == null) { return; } }
public override PlayerEntity CreatePlayerEntity(EntityType entityType, EWeaponType curWeapon, Vector3 spawnPoint) { PlayerEntity entity = null; GameObject tmpGo = null; string prefabName = ""; switch (entityType) { case EntityType.EntityType_PlayerRifeMan: entity = new PlayerRifeMan(); prefabName = "RifeMan"; break; case EntityType.EntityType_PlayerMaskMan: entity = new PlayerMaskMan(); prefabName = "MaskMan"; break; default: entity = new PlayerRifeMan(); prefabName = "RifeMan"; break; } //先读取预设 tmpGo = GlobalClient.Instance.objPoolManager.Get <PlayerEntity>(); if (tmpGo == null) { entity = tmpGo.GetComponent <PlayerEntity>(); } //設置模型 //创建武器 IWeapon weapon = CreateWeapon(curWeapon); entity.weapon = weapon; //创建属性 PlayerEntityAttr attr = CreatePlayerEntityAttr(0); entity.SetEntityAttribute(attr); //创建ai行为 PlayerEntityAIController aiController = CreatePlayerEntityAIController(); entity.aiController = aiController; //添加到实体管理器 GlobalClient.Instance.entityManager.AddPlayerdEntity(entity); return(entity); }