示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (!player)
     {
         return;
     }
     if (player.isSpendingEnergy())
     {
         if (player.getEnergySpend() >= cost)
         {
             player.gameObject.transform.position = TPPoint.position;
         }
     }
 }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (!player)
     {
         return;
     }
     if (player.isSpendingEnergy() && !casse)
     {
         if (player.getEnergySpend() >= cost)
         {
             foreach (Renderer rend in rd)
             {
                 rend.enabled = !rend.enabled;
             }
             foreach (Collider col in cols)
             {
                 col.enabled = false;
             }
             casse = true;
         }
     }
 }