void Start() { GameObject manager = GameObject.Find("LevelManager"); GameObject player = GameObject.Find("Player"); m_Maps = manager.GetComponent <GenerateMap> (); m_Items = player.GetComponent <PlayerEQ> (); }
void Start() { GameObject manager = GameObject.Find("LevelManager"); GameObject player = GameObject.Find("Player"); m_Map = manager.GetComponent <GenerateMap> (); m_PlayerEQ = player.GetComponent <PlayerEQ> (); m_xPos = (int)transform.position.x; m_yPos = (int)transform.position.y; }