private void PlayEndlessOneButton_Click(object sender, EventArgs e) { int powerToughness = PlayEndlessOneDialog.InputPowerToughnessFromDialog(mPlayer.PayableMana); mPlayer.PlayEndlessOne(powerToughness); PlayerDoSomething?.Invoke(this, EventArgs.Empty); }
private void PlayBouncerButton_Click(object sender, EventArgs e) { List <int> selectedIndices = SelectEndlessOneDialog.SelectEndlessOneIndicesFromDialog( mPlayer.EnemyEndlessOneList, false, mPlayer.BouncerName + "の対象を選択"); if (selectedIndices.Count > 0) { mPlayer.PlayBouncer(selectedIndices[0]); PlayerDoSomething?.Invoke(this, EventArgs.Empty); } }
private void EndTurnButton_Click(object sender, EventArgs e) { mPlayer.EndTurn(); PlayerDoSomething?.Invoke(this, EventArgs.Empty); }
private void PlayLandButton_Click(object sender, EventArgs e) { mPlayer.PlayIsland(); PlayerDoSomething?.Invoke(this, EventArgs.Empty); }